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A fun 2D retro platformer inspired by Sonic games and a game creation system

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#101 2012-01-03 20:52:23

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: [Mod] Shinobi Densetsu (Discontinued)

Alexandre wrote:

cool!

i have just downloaded it. didnt play it yet, but when i started the game, i called the menu and its sprite wouldnt go away no matter what buttons i pressed

Tuesday3rdofJanuary2012084910PM.png


Happened to me too.

Also Gee I wonder who that second character is cool

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#102 2012-01-03 20:59:50

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: [Mod] Shinobi Densetsu (Discontinued)

everytime you open the menu? i'm really not much into reviewing that release, but if it's game breaking i'll do it


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#103 2012-01-03 21:30:00

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: [Mod] Shinobi Densetsu (Discontinued)

what a hard game, isnt it? tongue it was fun, though smile

this post has lots of spoilers.

scroll down fast if you don't wanna see them.































Tuesday3rdofJanuary2012102414PM.png
got stuck in here

s033.png
when im in a moveable platform and hold up, the camera doesnt follow the player properly

s036.png
?

Tuesday3rdofJanuary2012102549PM.png
colin starts in the middle of two levels. i wonder if the spawn points are correct?

s047.png
sonic's running animation is bugged (he blinks)

Tuesday3rdofJanuary2012102705PM.png
how do i get through this part? sonic doesn't jump high enough

Tuesday3rdofJanuary2012102730PM.png
OMG !!!11!1 roll roll roll

finally: after playing with sonic, i get a fatal error. i wonder how the ending is like (if there is one) ?


cool game. loved it. playing as michio is much harder than the other two.

KZR wrote:

everytime you open the menu? i'm really not much into reviewing that release, but if it's game breaking i'll do it

not every time. i pressed some random keys.

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#104 2012-01-03 21:50:17

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: [Mod] Shinobi Densetsu (Discontinued)

there's no ending. and that was released as it was, so yeah lots of bugs tongue

but you don't need to report them, we're rewriting everything so this system will become obsolete.


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#105 2012-01-03 23:37:29

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: [Mod] Shinobi Densetsu (Discontinued)

KZR wrote:

there's no ending. and that was released as it was, so yeah lots of bugs tongue

but you don't need to report them, we're rewriting everything so this system will become obsolete.

i just saw in SD's website that you guys are going to rewrite the game. one of the reasons was that the code was messy.

if you allow me to offer you some advice, don't use too many global variables. Use them mainly to do message passing between objects. Have objects with clear responsibilities, and if you need some data, request it from some object rather than storing it in a global.

this approach makes you write a little bit of additional code, but it helps keeping concerns isolated. Programmers call it "decoupling".

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#106 2012-01-04 05:24:57

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: [Mod] Shinobi Densetsu (Discontinued)

that's the kind of approach we're taking. we named all possible subsystems that we needed so that each is regulated by its own object. Some of the modules we had running all the time will most likely be adapted to run on call and destroy when not needed.

we are also trying to reduce in the number of lines and states of each object by passing the redundant tasks to a common child object that is then called by any object needing it.

we learned a lot in the last year, and always eager for more. all tips are welcome smile


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#107 2012-01-04 06:17:47

jobromedia
Member
From: Stockholm, Sweden
Registered: 2009-11-01
Posts: 1,072
Website

Re: [Mod] Shinobi Densetsu (Discontinued)

Lots of eye goodies there. Haven't downloaded the game yet though. Or maybe I did, but haven't played it much. Anyways good work as usual!

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#108 2012-01-04 08:42:50

SupertheHedgie
Member
Registered: 2011-12-11
Posts: 120

Re: [Mod] Shinobi Densetsu (Discontinued)

jobromedia wrote:

Lots of eye goodies there. Haven't downloaded the game yet though. Or maybe I did, but haven't played it much. Anyways good work as usual!

how do you know its good work if you haven't played it roll

yknow i do the same with your music sometimes. or do i? big_smile

Last edited by SupertheHedgie (2012-01-04 08:44:52)

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#109 2012-01-04 15:44:10

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: [Mod] Shinobi Densetsu (Discontinued)

SupertheHedgie wrote:
jobromedia wrote:

Lots of eye goodies there. Haven't downloaded the game yet though. Or maybe I did, but haven't played it much. Anyways good work as usual!

how do you know its good work if you haven't played it roll

yknow i do the same with your music sometimes. or do i? big_smile


Two things can be recognized from far away: the quality of my mods roll and a SupertheHedgie comment roll roll

come on, if you have something to say about jobro's music i think you missed the right topic... roll roll roll


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#110 2012-01-04 20:22:14

jobromedia
Member
From: Stockholm, Sweden
Registered: 2009-11-01
Posts: 1,072
Website

Re: [Mod] Shinobi Densetsu (Discontinued)

SupertheHedgie wrote:

how do you know its good work if you haven't played it

These pictures comes to mind.

Tuesday3rdofJanuary2012102414PM.png

s033.png

s036.png

Tuesday3rdofJanuary2012102730PM.png

For my money these are stunning pictures that really shows off the game from it's best side. That's something we both can agree on. And... If you got something sensible about my music to say, say it in a proper topic without no delay. I'm always open for constructive critics, if you can give some that is.

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#111 2012-01-05 00:32:33

SupertheHedgie
Member
Registered: 2011-12-11
Posts: 120

Re: [Mod] Shinobi Densetsu (Discontinued)

KZR wrote:

Two things can be recognized from far away: the quality of my mods roll and a SupertheHedgie comment roll roll

come on, if you have something to say about jobro's music i think you missed the right topic... roll roll roll

i was just joking tongue

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#112 2012-01-05 02:39:27

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: [Mod] Shinobi Densetsu (Discontinued)

i was only serious about the wrong topic tongue


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#113 2012-01-26 19:48:42

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: [Mod] Shinobi Densetsu (Discontinued)

can i ask for a minute of your time?

color%20study.png

what's the color you like the most, and why?


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#114 2012-01-26 19:56:28

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: [Mod] Shinobi Densetsu (Discontinued)

Maybe you could make it customizeable and choosable in-game?

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#115 2012-01-26 20:14:23

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: [Mod] Shinobi Densetsu (Discontinued)

that's actually a good idea smile

extra work?? neutral I HATE YOU SILVER!!! xP


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#116 2012-01-26 21:25:26

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: [Mod] Shinobi Densetsu (Discontinued)

KZR wrote:

that's actually a good idea smile

extra work?? neutral I HATE YOU SILVER!!! xP

I aim to please. ;-l

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#117 2012-01-26 21:30:11

ivinsjames
Member
Registered: 2012-01-26
Posts: 12

Re: [Mod] Shinobi Densetsu (Discontinued)

Hmm. I thought this was a Sonic custom only website. Interesting none the less though good work dev.

Last edited by ivinsjames (2012-01-26 21:30:59)

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#118 2012-01-26 21:33:57

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: [Mod] Shinobi Densetsu (Discontinued)

ivinsjames wrote:

Hmm. I thought this was a Sonic custom only website. Interesting none the less though good work dev.

It's a sonic-esque engine that allows you to create your own levels. This just made a completely new game out of the scripting system also in the engine which lets you make a lot of your own objects and abilities.

We aren't actually Sonic anymore though, as many people would tell you. Read around the forum and project page a bit and you'll understand.

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#119 2012-01-26 21:50:57

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: [Mod] Shinobi Densetsu (Discontinued)

ivinsjames wrote:

Hmm. I thought this was a Sonic custom only website. Interesting none the less though good work dev.

Thanks smile

After knowing the engine, you can do anything in 2D from Sonic to space shooters


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#120 2012-01-26 22:41:06

ivinsjames
Member
Registered: 2012-01-26
Posts: 12

Re: [Mod] Shinobi Densetsu (Discontinued)

SilverstepP wrote:
ivinsjames wrote:

Hmm. I thought this was a Sonic custom only website. Interesting none the less though good work dev.

It's a sonic-esque engine that allows you to create your own levels. This just made a completely new game out of the scripting system also in the engine which lets you make a lot of your own objects and abilities.

We aren't actually Sonic anymore though, as many people would tell you. Read around the forum and project page a bit and you'll understand.

Thanks for the info but I already figured as much from seeing this mod.

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#121 2012-02-25 17:23:49

nick
Member
Registered: 2012-02-25
Posts: 1

Re: [Mod] Shinobi Densetsu (Discontinued)

sounds cool::)

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#122 2012-02-25 19:13:03

So-Nick
Member
From: Brasil
Registered: 2010-03-20
Posts: 608

Re: [Mod] Shinobi Densetsu (Discontinued)

nick wrote:

sounds cool::)

hey, you created an account with a name very similar to mine hmm


sonicknucklesemeraldsma.gif

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#123 2012-02-27 21:15:27

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: [Mod] Shinobi Densetsu (Discontinued)


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#124 2012-03-17 10:47:47

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: [Mod] Shinobi Densetsu (Discontinued)

Saturday17thofMarch2012113653AM.png

thanks to fast loops, gravity and slopes can be handled by their own states, while the object moves around flawlessly up and down slopes.

execute "gravity" if "brick_type(0,1) == 0"
state "gravity"
        {
        gravity
        }

no gravity applied if the bottom of the object is in contact with a solid brick. this solves a lot of gravity issues

execute "slope_correction" while "((brick_type(direction()*6, 0-1)) and (brick_type(0, 1)) and ((brick_angle(direction()*6, 0-1)<> 90)and (brick_angle(direction()*6, 0-1)<> 270))) or (brick_type(0, 0-16))" 
state "slope_correction"
        {
        set_absolute_position xpos() ypos()-1
        }

this prevents the object from using the default slope algorythm, replacing it with a "push out" whenever a slope is detected in front of the object.  please notice that you may have to adjust the coordinates of brick functions to fit the size and shape of your object. precise level building is a must, NO OVERLAPPING BRICKS, or your walking object will fall when two bricks intersect.

goes well with

let "$angle = brick_angle(0, 4)"
            set_angle $angle


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#125 2012-03-17 20:59:07

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: [Mod] Shinobi Densetsu (Discontinued)

glad you found fast loops to be useful. smile

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