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A fun 2D retro platformer inspired by Sonic games and a game creation system

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#26 2011-02-14 05:06:51

Alexandre
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From: Brazil
Registered: 2009-01-27
Posts: 3,300
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Re: [Mod] Shinobi Densetsu (Discontinued)

I'm a regular reader of your blog and it's really exciting to see what you have achieved.

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#27 2011-02-16 18:07:46

KZR
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Registered: 2010-07-14
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Re: [Mod] Shinobi Densetsu (Discontinued)

And here's 0.2 big_smile
See post #1 for link and description


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#28 2011-02-17 17:13:55

Alexandre
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From: Brazil
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Re: [Mod] Shinobi Densetsu (Discontinued)

Very sweet! IMO, this new version brings lots of interesting innovations. Congratulations to the entire team. wink

KZR wrote:

KZR - A bit of everything, and a lot of headaches

It ain't easy being a game developer, is it? ...but you do it anyway.:cool:

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#29 2011-04-01 04:59:10

KZR
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Re: [Mod] Shinobi Densetsu (Discontinued)

bump roll


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#30 2011-04-01 23:02:52

Alexandre
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From: Brazil
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Posts: 3,300
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Re: [Mod] Shinobi Densetsu (Discontinued)

The new system you and your team designed is very nice man, but where are the SD's levels?

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#31 2011-04-02 00:26:33

KZR
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Re: [Mod] Shinobi Densetsu (Discontinued)

maybe something went wrong with the file. could you please check the download page again?


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#32 2011-04-02 04:26:49

Alexandre
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Re: [Mod] Shinobi Densetsu (Discontinued)

I got fooled. yay! big_smile

looks like I'll have to wait a bit more.

you and your team designed a good system. it needs polishing, though:

s029.png

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#33 2011-04-04 20:02:08

KZR
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Registered: 2010-07-14
Posts: 1,447
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Re: [Mod] Shinobi Densetsu (Discontinued)

well, it was actually the progress we had up until the release day, so we thought we could adapt some open sonic/surge levels and release it as an april fools package.

there is an easter egg somewhere in the first level. don't wonder if it crashes the game though. tongue


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#34 2011-04-06 05:25:17

d1337r
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Registered: 2010-09-20
Posts: 54

Re: [Mod] Shinobi Densetsu (Discontinued)

Are these green/blue things at the bottom of the building from World Heroes (from Hanzo's stage, if I recall correctly)?
And the stairs are from Dragon's stage?

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#35 2011-04-06 14:57:46

KZR
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Re: [Mod] Shinobi Densetsu (Discontinued)

i dont recall the rip sources, but those are definetly ripped tongue it is likely they have come from there or any other fighting game.


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#36 2011-04-08 15:52:21

d1337r
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Registered: 2010-09-20
Posts: 54

Re: [Mod] Shinobi Densetsu (Discontinued)

KZR wrote:

i dont recall the rip sources, but those are definetly ripped  it is likely they have come from there or any other fighting game.

Well, I understand you will replace them with the non-ripped ones, but that was just interesting - WH is quite an obscure game, after all.

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#37 2011-04-11 01:18:45

KZR
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Re: [Mod] Shinobi Densetsu (Discontinued)

thats a game i dont recall ever seeing in the arcades, i only know it through emulation and vaguely. and i used to go to the arcade quite a bit in the 90's, so yeah i guess it is that obscure.

Edit:

Those who were fooled with the fake release of 3.0 will like some candy. eye candy that is:

The charge attack
s034.png
Welcome! smile
s040.png
What if someone started yelling at your door early in the morning when you're sleeping like a rock?
s042.png
The main background differs in some details from zone to zone within an area (lots of connected zones)
s043.png
The beginning of the tutorial level
s044.png
some new graphics
s045.png
s046.png
s050.png
bubbles that refill air AND take you to the surface
s054.png
more new graphics
s056.png
s057.png
s059.png
new checkpoint
s060.png
...what is this?
s064.png

Last edited by KZR (2011-04-11 04:20:28)


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#38 2011-04-11 20:25:30

Alexandre
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From: Brazil
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Re: [Mod] Shinobi Densetsu (Discontinued)

very interesting.

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#39 2011-04-12 15:30:56

KZR
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Re: [Mod] Shinobi Densetsu (Discontinued)

@d1337r
found the source of those rips. the images are indeed from world heroes, as well as many of the old background parts. for such an obscure game, the graphics were quite good. and your trivia on this game is accurate, the stairs are from China stage and the red and blue-ish walls are indeed from Hanzo's. So are the pigeons tongue


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#40 2011-04-19 19:24:54

KZR
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Re: [Mod] Shinobi Densetsu (Discontinued)


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#41 2011-04-20 00:29:00

Alexandre
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Posts: 3,300
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Re: [Mod] Shinobi Densetsu (Discontinued)

There's a girl in your game that climbs walls and can even "suspend herself" in the ceiling and move! That's amazing. We could do something like that for Charge too.

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#42 2011-04-20 00:34:41

KZR
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Re: [Mod] Shinobi Densetsu (Discontinued)

yup i'm planning to convert it to charge once i can weed out all the bugs (not shown) like corners only working one way and direction not being changeable. also i have a question/suggestion: is it possible to set the player direction via scripting? we have look_* decorators for objects, but players do not. it is possible to make an object be a fake player, but it is unnecessarily complicated. we can not change directly functions like *direction(), can we?


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#43 2011-04-20 00:42:03

Alexandre
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From: Brazil
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Re: [Mod] Shinobi Densetsu (Discontinued)

KZR wrote:

yup i'm planning to convert it to charge once i can weed out all the bugs (not shown) like corners only working one way and direction not being changeable. also i have a question/suggestion: is it possible to set the player direction via scripting? we have look_* decorators for objects, but players do not. it is possible to make an object be a fake player, but it is unnecessarily complicated. we can not change directly functions like *direction(), can we?

There isn't a command to do that, as the direction of the player is handled by the physics engine. One possible workaround is: you can set_player_xspeed to zero and then simulate a key press to left or to right (while the player movement is activated)

You can even create an object that provides such functionality.

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#44 2011-04-20 00:49:58

KZR
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Registered: 2010-07-14
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Re: [Mod] Shinobi Densetsu (Discontinued)

that does not work when movement is disabled. but you gave me an idea, it does not need to be disabled. i just need to play with speeds and block some keys. smile


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#45 2011-04-20 00:57:08

Alexandre
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From: Brazil
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Posts: 3,300
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Re: [Mod] Shinobi Densetsu (Discontinued)

KZR wrote:

that does not work when movement is disabled. but you gave me an idea, it does not need to be disabled. i just need to play with speeds and block some keys. smile

After you solve the problem, please post your solution on the forums, so others can benefit from it as well. smile

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#46 2011-04-22 05:42:16

KZR
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Registered: 2010-07-14
Posts: 1,447
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Re: [Mod] Shinobi Densetsu (Discontinued)

good news! the climbing system is nearly complete. it allows switching from walls to ceilings and vice versa. it only uses 3 separate objects, 2 for corners and one for breaking the climb at any point. it needs polishing before being converted to Charge. it uses brick collision decorators to identify walls or ceilings, everything should be fine with 90's 180's and 270's, but there is a problem with 0º bricks because the engine identifies them as ground, wall or ceiling depending from which side the collision is detected. it does not work on wall/ceiling slopes

For maximum compatibility with Charge, the sensor may need repositioning, but as long as the hotspot is at the bottom center it should be in place for a char around 48 px tall . we are going to need a ceiling animation for charge, similar to the one used for the t-bar.

also there is a separate set of scripted walls, ceilings and floors that the climbing object recognizes, so that it is possible to climb sections where pixel perfect collision creates undulated and rough surfaces.

this may be ready later on today. do you want the basic set, or the full set with scripted bricks?

Last edited by KZR (2011-04-22 05:44:19)


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#47 2011-04-22 18:09:00

Alexandre
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From: Brazil
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Posts: 3,300
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Re: [Mod] Shinobi Densetsu (Discontinued)

KZR wrote:

this may be ready later on today. do you want the basic set, or the full set with scripted bricks?

that's nice, man. Can you make a demo of the basic set adapted and polished to Charge? If it works well, we can make the required animations for him.

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#48 2011-05-16 19:08:14

KZR
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Registered: 2010-07-14
Posts: 1,447
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Re: [Mod] Shinobi Densetsu (Discontinued)


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#49 2011-05-16 19:48:29

SilverstepP
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From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: [Mod] Shinobi Densetsu (Discontinued)

Forgot to fix the live icon, dude. tongue

It looks awesome! Way to go. big_smile

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#50 2011-05-16 19:56:21

Sugarmaster
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From: Barcelona, Spain
Registered: 2011-04-26
Posts: 132
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Re: [Mod] Shinobi Densetsu (Discontinued)

s045.png

First time here in this post and that picture made my day. lol

P.D: There are also rats with weapons but they are from Beyond Oasis and I think that if you go beyond the oasis it's normal to see rats with weapons.


Sorry about the offtopic, the new character sprites look good. wink

I hope you improve the "sword slash" sprites too, it's tooo "stiff" of an animation.

Maybe if you give it more fps...

Last edited by Sugarmaster (2011-05-16 20:01:28)


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