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A fun 2D retro platformer inspired by Sonic games and a game creation system

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#1 2010-05-14 13:43:13

TheSeventhEmerald
Member
From: Spain
Registered: 2010-04-19
Posts: 302

ORIGINAL green hill!!

This is a level made with the brickset and the background of Green Hill, of the first Sonic game. cool I have NOT create the image, I only do the brickset. Thanks to Snowflake. (I don´t know who is...but he´s a great artist.) Well, if you find some errors in the brickset or in the background, you can tell me. smile I will try to repair them.

About the level, is in my page: http://sites.google.com/site/theseventhemeraldfiles/. It is more easy than the other (Temple Ruin), but I think is more fun. And it has a hidden Big Ring, and secret ways. Complete it with all the ways... it´s more difficult.

I hope you enjoy it big_smile
Leave your comments about the level. Thanks smile


Piece of cake...!

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#2 2010-05-16 03:11:02

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: ORIGINAL green hill!!

I think the brickset is nice smile, but it can be much improved (the characters should step on the grass, not float over it). The same goes for the background: it's not animated and there's a continuity problem.

Sometimes I don't know if a given brick is an obstacle or a cloud and I get lost. They all look the same.

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#3 2010-05-16 14:12:14

TheSeventhEmerald
Member
From: Spain
Registered: 2010-04-19
Posts: 302

Re: ORIGINAL green hill!!

sorry, the image don´t give me much possibilyties... and how can i change the zyndex?? because I tried to it with the Celdecea´s editor but it give me an error and I had to change the brickset manually. You have reason, I must improve the background too big_smile. I have a lot of work now. Don´t worry, I will repair it. (When is other question...) hmm


Piece of cake...!

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#4 2010-05-16 16:53:02

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: ORIGINAL green hill!!

# zindex:
#    Receives only one parameter (Z). This is used to control
#    the depth of the bricks (the order in which they will be
#    rendered). Use this property to achieve effects similar
#    to the ordering of the layers on GIMP, Photoshop, etc.
#
#    If Z is close to 0.0, then it will be displayed
#    behind the player.
#
#    If Z is equal to 0.5, then it's on the same level
#    as the player
#
#    If Z is close to 1.0, then it will be displayed in
#    front of the player
#
#    The default value is 0.5

From: http://opensnc.sourceforge.net/forum/vi … .php?id=33

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#5 2010-05-17 15:31:23

TheSeventhEmerald
Member
From: Spain
Registered: 2010-04-19
Posts: 302

Re: ORIGINAL green hill!!

So, I have to do the zyndex bigger than 0.5. hmm I will try it.
Thanks!! smile


Piece of cake...!

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#6 2014-03-20 23:57:08

nemysis
Member
Registered: 2013-07-04
Posts: 13

Re: ORIGINAL green hill!!

I get with ORIGINAL green hill this sad

nanoparser error! Brick ypos must be given

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#7 2014-12-13 12:03:24

danildushistov
Member
Registered: 2014-10-18
Posts: 4

Re: ORIGINAL green hill!!

nemysis wrote:

nanoparser error! Brick ypos must be given

This level was created for Open Sonic v0.1.3, but probably you are trying to run it in Open Surge v0.2.0.

I managed to convert this level to Open Surge 0.2.0 format and make the following changes in it:

- scrolling for water
- flowers and water animated now
- fix some bugs

But now we must make the following changes:
- make a better layout
- Surge stumbles over a grass. Need to fix this bug.

Download link: http://danil.96.lt/original_greenhill.zip

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#8 2014-12-13 13:01:10

MatheusRRR
Member
From: Rio de Janeiro, Brazil
Registered: 2012-10-05
Posts: 335
Website

Re: ORIGINAL green hill!!

good job.

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