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Build 0.5.2-RC1 (Release Candidate 1)
Download: https://download.tuxfamily.org/opensurg … .2-RC1.zip
Highlights:
Add CONTRIBUTING.md file with guidelines for contributors
The Level Editor can now be used in fullscreen mode
Introduced special folder sprites/overrides/ to help users replace sprites in a upgrade-friendly manner
Updated musics: speed, gameover, drowning by M-374 LX
Updated translations: Russian (by Halatnikov), French (by Stylix98), Spanish (by reaperplayer91), Portuguese (by me)
Updated Giant Wolf Boss. Thanks SecularSteve for the updated graphics and for the idea of the moving eyes
SurgeScript timeout() fix: pause the SurgeScript VM whenenever the game is paused
Updated the credits screen: media files, with their respective authors and licenses, are listed in a csv file
Updated the drowning time to 12 seconds and the turbo/invincibility mode timeout to 20 seconds
Improved the script of the springs: they now behave as expected when the player is running on the walls or on the ceiling
Input maps are now read from the (new) inputs/ folder
Powerup icons are now displayed via scripting
The new life every 100 collectibles event is now controlled via scripting.
The 1up jingle will no longer stop the level music.
Bugfix: the player could get underwater and keep his thunder/fire shield if invincible
Display a Message Box on Windows as the console output (e.g., when running opensurge --help)
General improvements to the code
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Build 0.5.2-RC2 (Release Candidate 2)
Download: https://download.tuxfamily.org/opensurg … .2-RC2.zip
Highlights:
New 1up jingle (by M-374 LX)
Reduced the volume of the level music while playing the 1up jingle
Updated the Polish translation (by suve)
Updated credits
Updated manifest files for snap & flatpak
Improved CMakeLists.txt
Small changes
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Build 0.5.2.1-RC1 (Release Candidate 1)
Download: https://download.tuxfamily.org/opensurg … .1-RC1.zip
Highlights:
Fixed sprites/overrides/ detection bug on Windows
Included LMMS source files (1up, speed, drowning, gameover)
Small fixes & adjustments
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Build 21.521-dev
Download: https://download.tuxfamily.org/opensurg … 21-dev.zip
Highlights:
New Surge sprite (Saturn style, work-in-progress) thanks to TopHatter
Introduce support for transitions between animations
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Build 21.619-dev
Download: https://download.tuxfamily.org/opensurg … 19-dev.zip
Highlights:
New Italian translation by Nick
SurgeScript: introduce Collider.anchor, Animation.anchor
Bugfix: hide the drowning counter if the player gets the water shield when almost drowning
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Build 22.522-dev
Download: https://download.tuxfamily.org/opensurg … 22-dev.zip
Highlights:
Fix invalid pointer in the obstacle map when destroying a brick-like object
Introduce language extensions (languages/extends/ folder)
New Esperanto translation by Jorge Maldonado Ventura
Add support for compound ${EXPRESSIONS} when evaluating text
Evaluate $INPUT_* keys dynamically
Remove Korean translation
New regular shield sprite by SecularSteve
Developer mode: save the last selected level for ease of usage
Powerups: use a separate sprite as a collision mask
Increase the width of the collider of the spikes. Thanks to Halatnikov for reporting a potential issue
General improvements
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Build 22.607-dev
Download: https://download.tuxfamily.org/opensurg … 07-dev.zip
Highlights:
Improve the collision detection routine of interactive bricks: CIRCULAR, PENDULAR, FALL, FLOAT. Thanks to skemo43 for reporting an issue
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Build 22.802-dev
Download: https://download.tuxfamily.org/opensurg … 02-dev.zip
Highlights:
New Waterworks Zone brickset
New Waterworks Zone backgrounds: indoors & outdoors
New Title Card (easier to mod)
New sprites: item boxes, springs, spring boosters, goal sign, goal capsule, checkpoint
Update poses of the Surge sprite to match the new style
Update the explosion sprite
New font: BoxyBold
New title screen (WIP) and new End of Demo scene
Scripting: introduce the concept of action spot & action offset (sprites)
Scripting: add Player.anchor, Player.hotSpot, Player.actionSpot, Player.actionOffset, Actor.anchor, Actor.hotSpot, Actor.actionSpot, Actor.actionOffset, Animation.actionSpot, Animation.actionOffset
Scripting: make Level.time read-write
Scripting: add property Platformer.gravityMultiplier
Scripting: Event Triggers can now be reactivated
Scripting: introduce setup object "Surge Gameplay". Make "Default Setup" and "Debug Setup" obsolete.
Scripting: new function objects: Translate Player, Translate Default Camera
Fix watercolor algorithm (use pre-multiplied alpha). Multiply RGB values by 2 to get old values.
Level watercolor now accepts an optional 4th parameter: alpha
Change the physics slightly
Improve macOS compatibility
Remove legacy Allegro 4 code
Bugfixes and general improvements
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