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A fun 2D retro platformer inspired by Sonic games and a game creation system

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#1 2022-02-12 23:49:18

FurretFunny
Member
Registered: 2022-02-12
Posts: 1

Sonic Characters for Open Surge

Basically, an "unfinished" mod that adds Sonic characters (Sonic and Tails) to Open Surge.

Sonic is based off of Tux, meaning that he plays like Tux, minus the Super-Peel Out. He uses Sonic 3 sprites (modified Sonic 3 Prototype sprites for the spring animation, no longer applies as of 1.3)

Tails is based off of Neon, meaning that he can fly like Neon.

Knuckles (1.3+ ONLY) is based off of Neon (AGAIN).

CD Sonic is a copy of Sonic.

2 Sonic is yet another copy of Sonic.

SMS Sonic... is once again, another copy of Sonic. This time, he comes with his own set of sounds. He cannot spindash though.

Amy Rose (1.4 Beta 1+ ONLY) is Amy Rose. That's about it.

-WANT TO USE THE CHARACTERS IN YOUR MOD/FANGAME?-
I'm personally fine with people using this mod for their fangames or other mods, provided they aren't claiming it as their own.
Credit is optional.

Yes, I'm aware that the Sonic characters' signposts haven't been updated to match Open Surge's new signposts. In a future update, I'll probably update the signposts.

UPDATE LOG:
1.4 Beta 1: Amy Rose has been added!
1.3 Patch 1: No changes...well, aside from adding the sprites folder I forgot in 1.3 Final.
1.3 Final: Tails' pre-1.3 run animation is now his top-speed animation, offsets have finally been fixed, Tails and Knuckles finally have spindash sprites, and all of Sonic's Sonic 2/Sonic 3 Prototype sprites have been replaced. (DO NOT DOWNLOAD, THIS VERSION SUFFERS FROM A FATAL GLITCH CAUSED BY ME FORGETTING THE SPRITES FOLDER, FIXED IN 1.3 PATCH 1)
1.3 ITEARCA Patch 1: This patch only fixes the oddity where CD Sonic's peelout sprites weren't showing. Nothing else.
1.3 ITEARCA: How long has it been since I updated this mod? 100,000 years ago? JK, nah. In all seriousness... We have a new Sonic!
1.3 RC3.2: 3 Sonics, 2 flavors. Comes in both Stable (0.5.2.1, doesn't have transition) and Development (0.6.0 builds, has transition)
1.3 RC3.1: CD Sonic's walk animation is faster (and a few fixes)
1.3 RC3: Added CD Sonic (and Tails can fly underwater)
1.3 RC2: Added ACTUAL sign post sprites/Life icon sprites, and proper hanging/victory sprite for Sonic.
1.3 RC1: Fixed Knuckles sprites.
1.3 Beta: Added Knuckles. (and knuckles)
1.2: Oh boy, a lot has changed. (Sonic sounds for characters and Actual flight sounds. no knuckles so stop asking)
1.1: Fixed crash when playing as Tails (.neon_easter)
1.0: Released

DOWNLOAD:

STABLE:
1.3 Patch 1:
https://cdn.discordapp.com/attachments/ … atch_1.zip

OLD:

1.2:
https://cdn.discordapp.com/attachments/ … e_v1.2.zip (Discord)
https://drive.google.com/file/d/1j302rB … sp=sharing (Google Drive)

1.1:
https://cdn.discordapp.com/attachments/ … e_v1.1.zip (Discord)
https://drive.google.com/file/d/1hKcf1Y … sp=sharing (Google Drive)

1.0 (yes, the one with the .neon_easter crash):
https://cdn.discordapp.com/attachments/ … _Surge.zip (Discord)
https://drive.google.com/file/d/16MLugU … sp=sharing (Google Drive)

DEVELOPMENT:

1.4 (Beta 1):
https://cdn.discordapp.com/attachments/ … Beta_1.zip

1.3 (ITEARCA Patch 1):
https://drive.google.com/file/d/1hlmfZY … sp=sharing

1.3 (Is-This-Even-An-RC-Anymore):
https://drive.google.com/file/d/1eWFbmD … sp=sharing

1.3 (RC3.2):
https://cdn.discordapp.com/attachments/ … _RC3.2.zip (Stable flavor)
https://cdn.discordapp.com/attachments/ … Builds.zip (Development flavor)

1.3 (RC3.1): https://cdn.discordapp.com/attachments/ … _RC3.1.zip

1.3 (RC3): https://cdn.discordapp.com/attachments/ … .3_RC3.zip (Discord)

1.3 (RC2): https://cdn.discordapp.com/attachments/ … .3_RC2.zip (Discord)

1.3 (RC1): https://cdn.discordapp.com/attachments/ … DIDATE.zip (Discord)

1.3 (BETA): https://cdn.discordapp.com/attachments/ … e_v1.3.zip (Discord)

FAQ:
Q: "Why is Sonic using his spring sprite for hanging?"
A: He has a proper hanging sprite. If you still see the spring sprite when hanging, you probably have an older versions. We encourage you to update your SCfOS to the latest version, stable or development!

Q: "WHY ARE THE ANIMATIONS SO SHAKY?!?!"
A: Tails - "It's because his yawning animation in the .png file is misaligned." (from alemart) (This probably no longer applies as of 1.3, as the offsets have been fixed)

Q: "Why are Tails' tails static?"
A: Because.

Q: "Is Amy gonna be included?"
A: Starting with 1.4 Beta 1, Amy is now playable.

Q: "Are you gonna add the speed thok from SRB2?"
A: I could add it if I learned SurgeScript.

Q: "Can I play as Sonic alone? Tails alone? Knuckles alone? CD Sonic alone? 2 Sonic alone? SMS Sonic alone?"
A: Yup!

Q: "Are you gonna add the drop dash from Sonic Mania?"
A: Probably, probably not. We'll see.

Q: "What's the difference between the Stable and Development versions?"
A: Stable builds are the latest version of SCfOS, while Development builds are experimental. In the case of 1.3 RC3.2, Stable does not have 2 Sonic's "skid to stand" transition, while Development does.

CREDITS:
-Spectrus (for the "top-speed" script)
-SEGA (for Sonic the Hedgehog, in general)
-TSR (for the sprites, thanks!)
-Yago (for Atomic Sonic)

Last edited by FurretFunny (2023-08-13 05:46:52)

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#2 2022-02-13 00:23:47

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,301
Website

Re: Sonic Characters for Open Surge

Thanks for sharing!

In order to try it out, change the players entry in a .lev file as follows:

players "Sonic" "Tails" "Knuckles" "CD Sonic"

Last edited by Alexandre (2022-03-02 03:19:56)

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