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#1 2010-04-21 10:44:34

Celdecea
Member
From: Southern Oregon
Registered: 2009-02-23
Posts: 147

Brickset Editor Tool (pre-alpha)

Here are some screenshots from the Brickset Editor I am working on.  The tool will allow you to load or repair brickset files and manipulate the bricks they contain.  All that you see is functional, and a pre-alpha version is available for testing.

18465690.th.png
18464880.th.png

Last edited by Celdecea (2010-05-27 02:05:09)

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#2 2010-04-21 19:29:30

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: Brickset Editor Tool (pre-alpha)

I can't wait to try that out!

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#3 2010-04-22 10:32:25

Bertram
Member
Registered: 2009-11-19
Posts: 50

Re: Brickset Editor Tool (pre-alpha)

Heya,

Good news!
Can you tell me which:
- Language (C, C++, ...)
- API (if c/C++)

thanks in advance.

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#4 2010-04-22 12:00:27

darkcity
Member
Registered: 2009-10-31
Posts: 113

Re: Brickset Editor Tool (pre-alpha)

this would be super-cool - tapping all the sprite sheet locations in the brickset is the main barrier to me make my level : -(  but =- )))


done

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#5 2010-04-22 12:02:10

darkcity
Member
Registered: 2009-10-31
Posts: 113

Re: Brickset Editor Tool (pre-alpha)

the editor is open source?


done

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#6 2010-04-22 20:22:57

Celdecea
Member
From: Southern Oregon
Registered: 2009-02-23
Posts: 147

Re: Brickset Editor Tool (pre-alpha)

Bertram wrote:

- Language (C, C++, ...)
- API (if c/C++)

The alpha/beta prototypes are in VB.NET 2003 (Windows XP or newer), and once finished someone with much more time than I can port it to C/GTK.  I've kept the usage of the framework itself to a minimum so the hardest part would be the interface.

At this time, my only goal is a working tool to speed the brickset job up.  After beta release I'll decide if the final product will be cross-platform or whether it should be coded in C++. 

darkcity wrote:

the editor is open source?

Yes.  However, since it uses a different language than OpenSNC it will be treated as a distinct project.  All of the source and graphics I used to make the program will be open and available from beta release onward.

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#7 2010-04-23 11:48:45

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: Brickset Editor Tool (pre-alpha)

Awesome. smile Your tool may reduce drastically the time needed to create a brickset.

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#8 2010-04-23 11:52:25

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: Brickset Editor Tool (pre-alpha)

Alexandre wrote:

Awesome. smile Your tool may reduce drastically the time needed to create a brickset.

I know, right? I can actually make a custom level now!

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#9 2010-04-24 11:45:47

SamplingMasters_Nix
Member
From: Madison, MS
Registered: 2010-01-23
Posts: 89

Re: Brickset Editor Tool (pre-alpha)

Finally, an easy-to-use brickset editor. When's the release date? This summer?


I'm ready and waiting for you!

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#10 2010-04-24 14:20:57

Celdecea
Member
From: Southern Oregon
Registered: 2009-02-23
Posts: 147

Re: Brickset Editor Tool (pre-alpha)

SamplingMasters_Nix wrote:

...When's the release date? This summer?

Alpha in a week or two; those who don't mind an occasional crash are encouraged to try it out and report some bugs. wink

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#11 2010-04-24 16:42:28

SamplingMasters_Nix
Member
From: Madison, MS
Registered: 2010-01-23
Posts: 89

Re: Brickset Editor Tool (pre-alpha)

Well, please make a 64-bit binary and have it Windows 7 ready, if you don't mind.


I'm ready and waiting for you!

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#12 2010-04-30 06:11:42

Celdecea
Member
From: Southern Oregon
Registered: 2009-02-23
Posts: 147

Re: Brickset Editor Tool (pre-alpha)

A pre-alpha version has been released.  Much of the program is working but there are plenty of bugs.  The files can be downloaded from SourceForge.

Back up your files before using test software!

SamplingMasters_Nix wrote:

Well, please make a 64-bit binary and have it Windows 7 ready, if you don't mind.

I have a 64-bit Vista machine in the household, but the person attached to it is held fast by what seams like barnacle cement.  As soon as I can get my hands on it I'll drop a 64-bit .NET 4.0 binary, which should work with Windows 7.  However, I have no way of knowing for sure.

Last edited by Celdecea (2010-04-30 07:26:53)

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#13 2010-04-30 07:51:58

Bertram
Member
Registered: 2009-11-19
Posts: 50

Re: Brickset Editor Tool (pre-alpha)

I tried it.

It's already excellent, Celdecea!

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#14 2010-05-01 14:28:40

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: Brickset Editor Tool (pre-alpha)

Great, great, great. cool
Your tool has a lot of potential. smile

I have a few suggestions:

  • Unfortunately it doesn't work under Wine sad

  • The tool could show graphically which bricks have already been defined. It could (for example) draw transparent blue rectangles in the places where there are existing bricks. If the user clicks in one of them, he/she could modify the selected brick

  • If I click in a "free area" of the image (i.e., a place where no bricks have been defined), I could be able to create a new brick without having to press Ctrl+B

  • I couldn't find a way to resize an existing brick using the mouse once it's been created. It seems that the only way to do it is by modifying the Sprite rectangle manually in the "Sprites" tab. Can we resize it in the image directly?

  • The "Animations" tab could have a play button. Once the user clicks on it, a small window would be opened to play it. This would be useful to test if the animation is smooth.

  • Ctrl + mouse wheel to zoom-in / zoom-out

I've also found a few bugs (specially when loading an existing brickset):

11lqtg1.jpg
PS: the file exists.

waterfallc.th.png
Animations.

42669633.th.png
Exotic Paradise. Maybe I should always put the brickset editor in the same folder of the game engine?

16m90x.jpg
Chilly Winter Zone.

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#15 2010-05-01 16:06:41

Celdecea
Member
From: Southern Oregon
Registered: 2009-02-23
Posts: 147

Re: Brickset Editor Tool (pre-alpha)

Hello,

Please try the newest release from this download page.  One of the bugs remains a mystery to me, so I've set up a bug report here.  I would like to get more feedback on this one.

I don't know much about Wine, but would this link help? 

Thanks

Last edited by Celdecea (2010-05-03 06:09:48)

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#16 2010-05-07 12:14:34

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: Brickset Editor Tool (pre-alpha)

Not really a problem, but it may misguide the user:

---------------------------
frmBricksetEditor::SetBrickFile
---------------------------
A brick angle was detected outside of the rangle 0-359.  The value could still be correct.



Path: C:\opensnc-win-build87

File: themes\desert1.brk

Line: 1567



Would you like the angle to be automatically corrected? If you choose No, the brick will be discarded.  You may also Cancel loading the brickset.
---------------------------
Sim   Não   Cancelar   
---------------------------

it says there is a problem on line 1567. Line 1567, however, is a '}'

linenumber.th.png

Regarding the "mystery bug":
- load an existing brickset like desert1.brk or island.brk
- select a brick on the list and...
- crash!

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Invalid parameter used.
   at System.Drawing.Bitmap..ctor(String filename)
   at BricksetEditor.frmBricksetEditor.CreateTabPage(String vSpriteFile)
   at BricksetEditor.frmBricksetEditor.RefreshSelectedBrickRectangle(Sprite& vSprite)
   at BricksetEditor.frmBricksetEditor.SetBrick(Int32 vBrickID)
   at BricksetEditor.frmBricksetEditor.listBricks_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListView.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
   at System.Windows.Forms.ListView.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
BricksetEditor
    Assembly Version: 1.0.3771.39454
    Win32 Version: 1.0.3771.39454
    CodeBase: file:///C:/opensnc-win-build87/BricksetEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 7.0.5000.0
    Win32 Version: 7.10.6001.4
    CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
----------------------------------------
OpenSNC_Library
    Assembly Version: 1.0.3771.39454
    Win32 Version: 1.0.3771.39454
    CodeBase: file:///C:/opensnc-win-build87/OpenSNC_Library.DLL
----------------------------------------
Accessibility
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.

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#17 2010-05-07 17:44:48

Celdecea
Member
From: Southern Oregon
Registered: 2009-02-23
Posts: 147

Re: Brickset Editor Tool (pre-alpha)

Alexandre wrote:

Regarding the "mystery bug"
- load an existing brickset like desert1.brk or island.brk
- select a brick on the list and...
- crash!

Sorry, I meant to say I cannot reproduce it.  Your stack trace tells me where its failing, but I need to know about the variable "string filename" being passed to the bitmap constructor.  If you can, please break the app on the crash and inspect that value.

If you try this on the newest version you should be told this value.  Sorry for the confusion.

            Try
                tPicture.BackgroundImage = New Bitmap(CStr(tPicture.Tag))
            Catch ex As Exception
                MsgBox("Failed to load the following picture: " & vbCrLf & vbCrLf & _
                    "Image File:  " & tSourceFile & vbCrLf & _
                    "Sprite File: " & vSpriteFile & vbCrLf & vbCrLf & _
                    "The exception was: " & ex.Message, _
                     MsgBoxStyle.Critical, "frmBricksetEditor::CreateTabPage")
                Exit Function
            End Try

EDIT:  I've noticed you are using a different character set than I.  This gives me a hint.

Last edited by Celdecea (2010-05-09 14:04:47)

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#18 2010-05-12 00:22:47

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: Brickset Editor Tool (pre-alpha)

Sorry, Celdecea: my mistake. I was using the old version on the previous post.

I've downloaded the latest version and I loved the .brk file integration wink. The problem, however, persists: I tried to open desert1.brk (by double clicking the file) and the program crashes. It gives me an error message when I select a brick on the list:

---------------------------
frmBricksetEditor::CreateTabPage
---------------------------
Failed to load the following picture: 



Image File:  C:\opensnc-win-build87\images/desert1.png

Sprite File: images/desert1.png



The exception was: Invalid parameter used.
---------------------------
OK   
---------------------------

Immediately after, here's what happens:

---------------------------
BricksetEditor.exe - Common Language Runtime Debugging Services
---------------------------
Application has encountered a user-defined breakpoint.

Process id=0xf00 (3840), Thread id=0xf20 (3872).

Click ABORT to terminate the application.
Click RETRY to debug the application.
Click IGNORE to ignore the breakpoint.
---------------------------
Anular   Repetir   Ignorar   
---------------------------

Finally, it gives me an unhandled exception ("Object reference not set to an instance of an object"). Details:

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at BricksetEditor.frmBricksetEditor.RefreshSelectedBrickRectangle(Sprite& vSprite)
   at BricksetEditor.frmBricksetEditor.SetBrick(Int32 vBrickID)
   at BricksetEditor.frmBricksetEditor.listBricks_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListView.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
   at System.Windows.Forms.ListView.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
BricksetEditor
    Assembly Version: 0.1.4.0
    Win32 Version: 0.1.4.0
    CodeBase: file:///C:/Documents%20and%20Settings/Alexandre/Desktop/BricksetEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 7.0.5000.0
    Win32 Version: 7.10.6001.4
    CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
----------------------------------------
OpenSNC_Library
    Assembly Version: 0.1.4.0
    Win32 Version: 0.1.4.0
    CodeBase: file:///C:/Documents%20and%20Settings/Alexandre/Desktop/OpenSNC_Library.DLL
----------------------------------------
Accessibility
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.

---------------------------------------


EDIT: there's another bug. I tried to open template.brk and it gives me the following error message:

---------------------------
frmBricksetEditor::SetBrickFile
---------------------------
An invalid brick z-index was encountered. Bricks must have a zindex between 0.0 and 1.0 (default 0.5).



Path: C:\opensnc-win-build87

File: themes\template.brk

Line: 13



Would you like set the zindex to 0.5 (the default)? If you choose No, the brick will be discarded.  You may also Cancel loading the brickset.
---------------------------
Sim   Não   Cancelar   
---------------------------

Line 13, however, is the highlighted line below:

# CATEGORY ZERO: OBSTACLES
brick 0
{
    type                OBSTACLE
    behavior            DEFAULT
    angle               0
    zindex              0.4

    sprite
    {
        source_file     images/template.png
        source_rect     315 157 96 48
        frame_size      96 48

template.brk also crashes when the program tries to load the image.

Last edited by Alexandre (2010-05-12 00:27:35)

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#19 2010-05-12 08:05:15

Celdecea
Member
From: Southern Oregon
Registered: 2009-02-23
Posts: 147

Re: Brickset Editor Tool (pre-alpha)

Hello,

A new version has been released and can be downloaded from this page.  A few bugs have been fixed, and hopefully your crashes will go away.

The zindex problem is possibly related to the comma being treated as a decimal in your locality.  I added a special function which checks for this.  If you still receive an error because of the zindex please let me know.

The brick-select crash may be related to the forwards and backwards slash.  It seems to work on my system but not on yours, so I must assume the problem is related to the locality like before.  I've tried a very small hack to see if it will work on your system.  Please let me know how it goes.

Thanks.

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#20 2010-05-12 22:42:26

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: Brickset Editor Tool (pre-alpha)

Hello,

It's working now. smile Nice job!

Some minor bugs still exist:

The example.brk brickset (from Sonic and the Magical Stone) worked. Some bricks, however, don't work:

16l01eb.png

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: '25' is not a valid value for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
   at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
   at BricksetEditor.frmBricksetEditor.UpdateBehaviorFields()
   at BricksetEditor.frmBricksetEditor.SetBrick(Int32 vBrickID)
   at BricksetEditor.frmBricksetEditor.listBricks_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListView.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
   at System.Windows.Forms.ListView.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
BricksetEditor
    Assembly Version: 0.1.5.0
    Win32 Version: 0.1.5.0
    CodeBase: file:///C:/Documents%20and%20Settings/Alexandre/Desktop/BricksetEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 7.0.5000.0
    Win32 Version: 7.10.6001.4
    CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
----------------------------------------
OpenSNC_Library
    Assembly Version: 0.1.5.0
    Win32 Version: 0.1.5.0
    CodeBase: file:///C:/Documents%20and%20Settings/Alexandre/Desktop/OpenSNC_Library.DLL
----------------------------------------
Accessibility
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.

Here's brick 33:

# -----------------------
# Moveable platforms
# -----------------------

brick 33
{
    type                PASSABLE
    behavior            CIRCULAR 0 0 0.25 0.25
    angle               0

    sprite
    {
        source_file     images/example.png
        source_rect     433 392 16 16
        frame_size      16 16

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

The same error happens for bricks: 34, 35, 36.

A similar problem occurs in EggCorridor.brk (from the same game). It says that '1262' is not a valid value for 'Value', and that 'Value' should be between 'Minimum' and 'Maximum'. Here's the corresponding brick:

brick 68
{
    type                PASSABLE
    behavior        DEFAULT
    angle               0

    sprite
    {
        source_file     images/eggbase.png
        source_rect     9 1262 17 64
        frame_size      17 64

        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

1262 + 64 does not exceed the image height. The same error occurs for a few other bricksets too.

Also, something should be done to prevent users from using absolute paths in the sprite image. smile

Offline

#21 2010-05-13 00:48:45

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: Brickset Editor Tool (pre-alpha)

I have finally tried it... but, um... how do I animate? I want to make a City zone with flashing lights... and I can't find out how to 'link' the bricks into an animation.

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#22 2010-05-13 05:27:45

Celdecea
Member
From: Southern Oregon
Registered: 2009-02-23
Posts: 147

Re: Brickset Editor Tool (pre-alpha)

Alexandre wrote:

...prevent users from using absolute paths in the sprite image.

Currently the path will change to relative when the brickset is saved, please let me know if there is any issue with it.  I'll go ahead and enter a feature suggestion for an earlier option.

The other issue will be fixed in the next release.  Thanks for your feedback!  I learned quite a bit about internationalization this week.

SilverstepP wrote:

...how do I animate? ...how to 'link' the bricks into an animation...

Forgive me!  I almost have some documentation completed!  To make an animation, drag a box around all the frames.  Go to the animations tab and change the frame size (lines will appear in the box to guide you).  Then click on the question mark in the filmstrip to make a new frame.

Good luck! Let me know how it goes. smile

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#23 2010-05-13 20:46:01

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: Brickset Editor Tool (pre-alpha)

Celdecea wrote:
Alexandre wrote:

...prevent users from using absolute paths in the sprite image.

Currently the path will change to relative when the brickset is saved, please let me know if there is any issue with it.  I'll go ahead and enter a feature suggestion for an earlier option.

The other issue will be fixed in the next release.  Thanks for your feedback!  I learned quite a bit about internationalization this week.

SilverstepP wrote:

...how do I animate? ...how to 'link' the bricks into an animation...

Forgive me!  I almost have some documentation completed!  To make an animation, drag a box around all the frames.  Go to the animations tab and change the frame size (lines will appear in the box to guide you).  Then click on the question mark in the filmstrip to make a new frame.

Good luck! Let me know how it goes. smile

It works perfectly! Thanks!

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#24 2010-05-14 19:17:22

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: Brickset Editor Tool (pre-alpha)

Okay. It DID work perfectly...

Until I tried to load my brickset. It said 'conversion from string 0' or something... I know what happened however. If you make a image for a brickset and add to it, you must start ALL OVER... even if the original bricks haven't been moved. It's a minor setback, however, as I could always copy and paste the new bricks from a newly created brk file with new bricks to the old brk file...

Still, it is a bit of a setback. I will get a picture of it as soon as I can...

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#25 2010-05-15 15:11:54

TheSeventhEmerald
Member
From: Spain
Registered: 2010-04-19
Posts: 302

Re: Brickset Editor Tool (pre-alpha)

I know you are working in make better this tool. I used it. Great. smile But it can´t do backgrounds... when will be this able to do it? continue working!! this has LOTS of advantages!! big_smile


Piece of cake...!

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