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no problem. and i'm glad this "language" reached SUCH SCRIPTING POWER. It took me a while to get the inner workings right, though. I must admit i never really understood the usefulness of this, until i found and adapted a MMF tutorial for slope walking with fast loops. Then I started playing with physics and... now i'm trying to implement a bit of Newton in the engine, if you know what i mean
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
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features: modified engine with hi-res
applies 2.5D building standard
new background adapted to the new resolution
path selection with invisible objects simulating cloud brick
NPCs that walk on any angle that is not a wall or ceiling. (and one that falls off the screen due to bad path building)
it's almost playable. after doing major reviews in the combat and character systems, there will be a playable boss demo
Last edited by KZR (2012-06-07 06:47:33)
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
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very nice! the 2.5D graphics fit very well with the high-res hack.
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I can't even get past Bamboo Forest 1 playing as Michio. Could you do something about that?
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yes, i can tell you to try harder Unless of course you hit a nasty bug or something, but i'm not fixing old versions... :\
Can i help you through somehow? where do you get stuck? The game goes beyond that, and i know it is very hard, but not impossible.
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For the next version can you make Michio a little bit less vulnerable a open to vague attacks? When I'm playing as him I seem to lose all of my health before getting even halfway through the level.
Also, In the Illusionist battle, The boss sometimes walks off the screen making it impossible to kill.
Last edited by S32X (2012-06-30 03:54:05)
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Thank you all for supporting this project. We are moving all game content into UDK and adding a bit of fancy with the latest 3D technology. The game won't be completely 3D, but it will vastly use it to produce beautiful backgrounds, selectable paths, and some scenes where you can move in depth, while keeping the platforming, physics, and most importantly, the side-scrolling aspect. We're working towards a PC release, but if we manage to get the Android license, this game is to be also expected for OUYA by 201X.
I'm still around the forums, i can still help and give my 2 cents about anything just like I used to, so this doesn't mean, by any means, that i'm quitting the community that introduced me to game design.
To keep up with the latest news, you can subscribe to us on any of these:
http://www.facebook.com/ShinobiDensetsu
https://twitter.com/shinDensetsu
http://www.youtube.com/user/oxidmedia
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
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Good luck KZR.
"The true master is always learning"
Avatar by Raul Sama.
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We're glad that Open Surge could help you get started. Good luck!
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Good Luck! I hope SD becomes a full and fun game!
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Glad to see this game reached this far. I was never a big fan of this game, but I'm sure this game can really get released some day, so the best of luck to you!
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last bump:
Top post updated with the game as it was when we decided to drop it. If you pick it up, development documents are also included.
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
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because it is the ring counter, and it resets on each level load. in a future revision it will show its own variable so it carries over.
Maybe you should. I was wanting a variable for the ring counter on Project Kaji so it carries over. Also, if you get hit, you lose all your collectibles. I want to find a variable that makes it to where you only lose a portion of your collectibles every time you get hit a la Sonic Triple Trouble, Sonic Blast, etc.
Also, great job on all you've done! Keep up the good wo- oh, right, the mod was discontinued. Sorry about the discontinuation, but I hope you can carry this effort over to other projects.
Last edited by Sur6e&Ryan!01 (2020-12-31 18:56:23)
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I am reuploading this game for the purpose of historical preservation.
Title: Shinobi Densetsu
Made with: early Open Surge 0.2.0 builds 430, 548, 564
Years: 2011-2012
Download version 0.3C (latest)
Download version 0.3
Download anniversary build
Download beta of July 9th, 2011
Download version 0.2
In addition to the game, I am sharing an old 2.5D tutorial by KZR.
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