Open Surge Forum

A fun 2D retro platformer inspired by Sonic games and a game creation system

You are not logged in.

Announcement

Our community has moved to Discord! https://discord.gg/w8JqM7m

#1 2019-11-01 22:43:38

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

The new stable version

The new stable version of Open Surge is 0.5.0-2. It features some improvements since the 0.5.0 release, including a better charge-and-release move ("spindash"), a better jumping and other adjustments.

Open Surge is now also available for Linux at the Snap Store. The Windows version can be obtained at opensurge2d.org via itch.io.

If you're making a game, you may use the stable version as a base (or any future development version if you like the bleeding edge).

Last edited by Alexandre (2019-11-02 06:18:19)

Offline

#2 2019-11-12 18:53:42

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: The new stable version

The Open Surge snap has now been released to the stable channel! You can install Open Surge in any Linux distribution supporting snaps. The game is listed on the Snap Store, in addition to being available on our website.

https://snapcraft.io/opensurge

Offline

#3 2019-11-17 13:24:25

lainz
Member
Registered: 2009-02-18
Posts: 202

Re: The new stable version

Good release. Finally playable levels with enemies too. wink

Offline

#4 2019-11-28 17:52:30

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: The new stable version

it looks and sounds amazing! nothing like bringing your own vision to life. Seeing as the new auto angle feature works like a charm, I would suggest tweaking RBE 2 to allow direct manipulation of the brickset file.

A bit like the RBE1 text output pop-up, but allowing us to specify values for not only brick XY coordinates, but also strip and frame size. as well as a basic brick sorting feature, which automatically numbers the bricks in sequence (1, 2, 3...) starting at a base number defined by the user. this makes it easier for bricksets to comply with the existing brickset conventions specified in the .brk header comments

// -----------------------------------------------------------------------------
// File: waterworks.brk
// Description: brickset script for Waterworks Zone
// Author: Alexandre Martins <http://opensurge2d.org>
// License: MIT
// -----------------------------------------------------------------------------
//
// This brickset is divided into 3 parts:
//
// 1. Blocks (bricks numbered 0 to 127)
//
//    These are 128x128 bricks that represent: walls, platforms, ceilings,
//    parts of a loop, and so on. They are the building blocks of the level
//    and will help build its structure. They must be tileable (repeatable).
//
// 2. Things (bricks numbered 128 upwards)
//
//    These are generally passable/decorative bricks like: flowers, trees,
//    rocks, pipes, and so on. All such bricks must be built within a 16x16
//    grid (width and height must be divisible by 16, like 64x64, 32x64, etc.)
//
// 3. Special (bricks numbered 255 downwards)
//
//    These are special bricks such as: movable platforms, breakable walls,
//    and so on. All such bricks must fit a 16x16 grid (width and height must
//    be divisible by 16).
//
// -----------------------------------------------------------------------------

RBE2 already automates half of the brickset definition, it would be nice if would do it all, thus saving a lot of time and learning for people who are into level creation. this could boost the community so much to the point where we have a curated in-game level downloader, allowing people to play the community picks without browsing through the forums

Last edited by KZR (2019-11-28 18:09:08)


SD_sml.pngSeD_sml.pngLTot_W_sml.png
https://discord.gg/w8JqM7m ---> Open Surge's Discord server

Offline

#5 2019-11-29 01:01:23

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: The new stable version

Thank you for your opinion. Currently, Celdecea's Brickset Tool can be used for that purpose.

Offline

#6 2019-11-29 11:08:01

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: The new stable version

the closest we ever got to a full-fledged brickset editor was Jblocks ( http://opensnc.sourceforge.net/forum/vi … hp?id=1683 )
but the link is down sad I've contacted TheSeventhEmerald about the issue

what I was suggesting is actually already possible in RBE1, except brick sorting. you just need to define the top-left corner of every brick, export brk, and edit the values directly before copying over to the brk file.

Last edited by KZR (2019-11-29 11:25:48)


SD_sml.pngSeD_sml.pngLTot_W_sml.png
https://discord.gg/w8JqM7m ---> Open Surge's Discord server

Offline

#7 2019-11-29 20:22:32

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: The new stable version

I have found a copy of JBlocks on an old PC. It's available again.

http://opensnc.sourceforge.net/wiki/index.php/JBlocks

Offline

#8 2019-11-29 22:33:53

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: The new stable version

Thank you! it works a lot better than Celdecea's tool, which was made for Open Sonic and is largely outdated. it even imports bricksets which is a breeze when working with RBE 1/2 generated content


SD_sml.pngSeD_sml.pngLTot_W_sml.png
https://discord.gg/w8JqM7m ---> Open Surge's Discord server

Offline

Board footer

Powered by FluxBB  hosted by tuxfamily.org