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#26 2018-05-16 16:36:16

Alexandre
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From: Brazil
Registered: 2009-01-27
Posts: 3,300
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Re: Waterworks concept art candidates

No.

Waterworks takes place in the interior of a dam. In my opinion, no, it shouldn't.

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#27 2018-05-23 14:56:49

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

800px-Circus-swoop-down.jpg
Harrier enemy swoops down on Surge.

This potential enemy is on the bottom right. It patrols the skies above the dam. Any thoughts?


-- svgmovement

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#28 2018-05-23 17:52:15

Alexandre
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From: Brazil
Registered: 2009-01-27
Posts: 3,300
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Re: Waterworks concept art candidates

I like that.

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#29 2018-05-24 08:10:41

G.E.R.
Member
From: Russia, Krasnodar
Registered: 2017-12-26
Posts: 177

Re: Waterworks concept art candidates

I like too. Is he attacks by "mosquito_movement" or by arc trajectory?

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#30 2018-05-24 13:46:30

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

Arc might be better.

Base: https://en.wikipedia.org/wiki/Long-winged_harrier

Last edited by svgmovement (2018-05-24 13:47:23)


-- svgmovement

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#31 2018-05-25 01:17:21

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

Possible colors for the harrier enemy:
800px-Circus-swoop-color.jpg

Other suggestions are welcome.


-- svgmovement

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#32 2018-05-25 01:40:30

Alexandre
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From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: Waterworks concept art candidates

The left one is best.

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#33 2018-05-25 10:53:00

G.E.R.
Member
From: Russia, Krasnodar
Registered: 2017-12-26
Posts: 177

Re: Waterworks concept art candidates

I think that blue+gray colors is fine (# 3)

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#34 2018-06-16 01:44:53

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

Another possible enemy: salamander with ruler and electric powers.
20180624113456!Salamander-ruler-standing.jpg
Base: https://en.wikipedia.org/wiki/Fire_salamander

Once I have three enemies for Waterworks, I plan to move on to the Waterworks boss.

Last edited by svgmovement (2018-06-24 12:43:04)


-- svgmovement

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#35 2018-06-19 10:18:52

G.E.R.
Member
From: Russia, Krasnodar
Registered: 2017-12-26
Posts: 177

Re: Waterworks concept art candidates

I think than your' Salamander is very similar to Marmot the enemy from this level. May by Salamander should be more similar on a lizard? For example, how in Jazz Jackrabbit:
illust_3_190618.png

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#36 2018-06-19 12:47:06

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

Is my Salamander similar to the Marmot in how I drew it, or what the salamander does, or both?

If how I drew it is similar, I can re-draw it.

If what it does is similar, remove the ruler, then you have an electric powered salamander.
It might attack Surge indirectly, through other electric devices, or directly through contact alone.

Maybe Waterworks just have two enemies, marmot (red and green) and harrier.
Then I would just develop the boss now.

Thanks for the feedback,


-- svgmovement

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#37 2018-06-22 09:06:37

G.E.R.
Member
From: Russia, Krasnodar
Registered: 2017-12-26
Posts: 177

Re: Waterworks concept art candidates

Is my Salamander similar to the Marmot in how I drew it

Yes, but...

If how I drew it is similar, I can re-draw it.

...can you try to draw him a sharp tail?

Also, we can use him on Spring Forge 2, because this level with electric themes and electric traps.
I want to ask, should Waterworks has a electricity, electric-traps and "water+electricity" traps?

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#38 2018-06-22 13:16:22

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

G.E.R. wrote:

...can you try to draw him a sharp tail?

I can re-draw him with a sharp tail.

G.E.R. wrote:

I want to ask, should Waterworks has a electricity, electric-traps and "water+electricity" traps?

The level document mentions electrical hazards, so I assume so. Maybe Waterworks can have different types of electric traps than Spring Forge.


-- svgmovement

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#39 2018-06-24 10:47:26

G.E.R.
Member
From: Russia, Krasnodar
Registered: 2017-12-26
Posts: 177

Re: Waterworks concept art candidates

I saw this projects and I created the electric plug, but I did not figure out where to put the last "mechanism":
Waterworks.png

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#40 2018-06-24 12:39:24

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

New salamander
20180625120508!Salamander-ruler-standing.jpg
Let me know what you think.

-----

svgmovement wrote:

Should the fish from Sunshine Paradise carry over to Waterworks?

Alexandre wrote:

No.

Waterworks takes place in the interior of a dam. In my opinion, no, it shouldn't.

Well the fish are gone, so the fish going "poof" may not be in Waterworks anymore.

The pole can stay, though. Just have tanks in the path.

Last edited by svgmovement (2018-06-25 12:10:26)


-- svgmovement

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#41 2018-06-24 13:34:03

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: Waterworks concept art candidates

svgmovement wrote:

New salamander

Let me know what you think.

Given the electric nature of the salamander, why not make its tail go up?

Jazz_Jackrabbit_secret_deserto_level.png

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#42 2018-06-25 12:31:17

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

What about this?

800px-Salamander-ruler-standing.jpg
Salamander with upturned tail

G.E.R. wrote:

Also, we can use him on Spring Forge 2, because this level with electric themes and electric traps.

I like this idea.


-- svgmovement

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#43 2018-06-25 13:33:31

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: Waterworks concept art candidates

svgmovement wrote:

What about this?

Salamander with upturned tail

Loved it cool

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#44 2018-06-26 14:48:43

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

Here are possible colorings for the electric salamander:
800px-Salamandra-ruler-color.jpg

Any preferences?


-- svgmovement

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#45 2018-06-26 20:25:19

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: Waterworks concept art candidates

Definitely (2) - the one to the right - for Waterworks.

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#46 2018-08-19 09:45:50

G.E.R.
Member
From: Russia, Krasnodar
Registered: 2017-12-26
Posts: 177

Re: Waterworks concept art candidates

The svgmovement's Marmot (outline) on Waterworks:
Marmot_2_190818.png


Marmot_1_190818.png

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#47 2018-09-20 13:39:12

G.E.R.
Member
From: Russia, Krasnodar
Registered: 2017-12-26
Posts: 177

Re: Waterworks concept art candidates

Marmot_3_200918.png.png

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#48 2018-09-21 00:15:32

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: Waterworks concept art candidates

salamander test:

image.png

24 colors


SD_sml.pngSeD_sml.pngLTot_W_sml.png
https://discord.gg/w8JqM7m ---> Open Surge's Discord server

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#49 2018-09-21 02:59:59

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: Waterworks concept art candidates

KZR wrote:

salamander test:

image.png

24 colors

That looks great.

salamander_in_game.png

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#50 2018-09-21 09:25:36

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: Waterworks concept art candidates

sorry, I forgot to show a scale comparison

image.png


I'll work on the rest when I have some more time. I intend to make it into separate parts that can be animated separately and combined together


SD_sml.pngSeD_sml.pngLTot_W_sml.png
https://discord.gg/w8JqM7m ---> Open Surge's Discord server

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