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Need to understand that player will not pass all levels one-time.
I think than we must think about the possibility of working the engine with a files. It's necessary for save settings or game progress in permanent memory.
For example, it may be looks like save-page in Sonic Mania.
Is this idea possibly?
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Yes, something like that will be available for SurgeScript.
Unrestricted access to the file system open security issues and won't be provided, but a solution for working with in-game progress will. Unity has the concept of PlayerPrefs. I believe we can come up with something similar.
By the way (just as a curiosity), you can emulate such a system with the old API using save_level.
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Also, I ask to you add an opportunity in editor mode to save a level map in PNG file
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That is useful. How do you do this today?
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Screenshots from the level editor and junction they in photoshop
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