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A fun 2D retro platformer inspired by Sonic games and a game creation system

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#1 2014-01-05 17:15:31

MatheusRRR
Member
From: Rio de Janeiro, Brazil
Registered: 2012-10-05
Posts: 335
Website

Multiplayer online... is possible?

Onlines disputes (Race, Match, Coop) ... is possible?
I know it would be a bit complex (Master Server, Port Forwarding Commands online 'ban ping nodes, kick, nick_name'), but I think it will be very good for the game and also for moders. big_smile

Preview:
s001.png

Assuming I create the server
s003.png

select character... surge!
s012.png

to write in chat use the letter T
s005.png

Now press Start
s006.png

Suppose alexandre want to join my server.
s002.png

select character...
s012.png

alexandre selected Neon and joined in game.
Sunday5thofJanuary2014061347PM.png

Unfortunately alexandre was with lag sad
then press Y and enter the command.
Sunday5thofJanuary2014061358PM.png

Alexandre was kicked by server
s010.png

View alexandre
s011.png

Details:
Console Commands:

For servers:
kick (player nick) (reason)
ban (player nick) (reason)
csay (text) //Type a message to be displayed in the middle of the screen.
pause
server_name (you server name) //default is "My Server"
gametype (coop/race/match)
level (level id)

For all:
nick_name (you nick) //default is Player
character (character name)
say (you text)


new commands in levels
Example:

name "JUNGLE HILL"
author "MatheusRRR"
version "1.0"
requires 0.2.0
act 1
gametype "Coop"   <======
theme "themes/jh.brk"
bgtheme "themes/jh.bg"
spawn_point 56 288
music "musics/jh.ogg"
grouptheme "themes/jh.grp"
startup ".default_startup""
players "Sonic"
levelid "1"     <=====
charonline "Sonic" "Shadow" "Silver"<=====
waterlevel 602
readonly

if a player in console enter "character Surge" of which he is not present in charonline command, the player will not be able to select.

In quests folder, will be added 3 quests: Match, Coop, Race. Them will contain the sequence of levels.

in config folder, will be added the id of the mod.

example
id = 1 //Open Surge
id = 2 //mod1
id = n //modn


id "1"

this command will be to differentiate the rooms on the master server.

if the mod is the same id from another mod, you will not have problem. As the player join in a server, the game checks if the level is equal to the server, characters, sprites...


I know I got carried away a bit, but I think it would be a good suggestion for the game. tongue

Last edited by MatheusRRR (2014-01-05 17:22:42)

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#2 2014-01-10 11:31:19

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: Multiplayer online... is possible?

an online multiplayer mode is possible, though it would take some time 'til we can tackle it. It's a complex endeavor.

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#3 2014-01-16 19:54:42

aronthehedgehog
Member
From: Lincoln, NE
Registered: 2013-04-05
Posts: 390

Re: Multiplayer online... is possible?

in my recent post i said using LAN play well now i see that it works i'll try some thing to...


Not active much anymore.
The only things I do now is just let inspiration come to me when it's needed.
Also bad profile pic because I don't have anything else in mind.

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#4 2014-01-17 19:48:53

aronthehedgehog
Member
From: Lincoln, NE
Registered: 2013-04-05
Posts: 390

Re: Multiplayer online... is possible?

aronthehedgehog wrote:

in my recent post i said using LAN play well now i see that it works i'll try some thing to...

well i see that it works now. but could you give me that version so i can also test and help.

Last edited by aronthehedgehog (2014-01-17 20:02:02)


Not active much anymore.
The only things I do now is just let inspiration come to me when it's needed.
Also bad profile pic because I don't have anything else in mind.

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#5 2014-01-23 22:52:35

jobromedia
Member
From: Stockholm, Sweden
Registered: 2009-11-01
Posts: 1,072
Website

Re: Multiplayer online... is possible?

Maybe this would benefit us all to have available. The more people who can test this out, the better. smile

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#6 2014-01-23 23:28:50

MatheusRRR
Member
From: Rio de Janeiro, Brazil
Registered: 2012-10-05
Posts: 335
Website

Re: Multiplayer online... is possible?

imagine, any modder create your own online game? e.e
is good idea! big_smile

Last edited by MatheusRRR (2014-01-23 23:29:14)

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#7 2014-01-23 23:59:49

aronthehedgehog
Member
From: Lincoln, NE
Registered: 2013-04-05
Posts: 390

Re: Multiplayer online... is possible?

yeah it does sound like a great idea.


Not active much anymore.
The only things I do now is just let inspiration come to me when it's needed.
Also bad profile pic because I don't have anything else in mind.

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#8 2014-01-24 05:04:27

jobromedia
Member
From: Stockholm, Sweden
Registered: 2009-11-01
Posts: 1,072
Website

Re: Multiplayer online... is possible?

Then each online mode would be stored in a quest. We'd need to have a group "If_Online_Mode_xyz" objects to get rid of certain items / objects if in that mode.

* "Speed run" would for instance get rid of all enemies to give a clean path to the goal.

* "Survival" would get rid of all enemies, and replace them with enemy spawners

* "Collectorism" would replace all collectibles with a random spawner of each collectible type, then set the time to 3 minutes . The one who collects the largest amount of collectible wins while getting shot at by hidden weapons wins. Think of this mode as the SEGA Master Sysstem bonus levels from Sonic, with a bit of danger on board. smile

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#9 2014-01-24 22:50:13

MatheusRRR
Member
From: Rio de Janeiro, Brazil
Registered: 2012-10-05
Posts: 335
Website

Re: Multiplayer online... is possible?

could have in netplay: match, coop and race too?    355378634.png
if I misinterpreted your quote, forgive me, because the google translator does not translate very well. hmm

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