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A fun 2D retro platformer inspired by Sonic games and a game creation system

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#51 2012-09-05 01:46:05

jobromedia
Member
From: Stockholm, Sweden
Registered: 2009-11-01
Posts: 1,072
Website

Re: keeping up the progress 'til 0.2.0

Thanks 32 for doing that. smile

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#52 2012-09-05 01:47:12

S32X
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From: Rochester, New York
Registered: 2012-03-18
Posts: 880
Website

Re: keeping up the progress 'til 0.2.0

NP. 32, I like that nickname. smile

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#53 2012-09-05 06:28:21

Bertram
Member
Registered: 2009-11-19
Posts: 50

Re: keeping up the progress 'til 0.2.0

S32X wrote:

I've made it have sunshine Paradise's background.

One thing: Wow! big_smile

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#54 2012-09-05 07:10:32

S32X
Member
From: Rochester, New York
Registered: 2012-03-18
Posts: 880
Website

Re: keeping up the progress 'til 0.2.0

Hey, it wasn't hard to do, just some copy/paste work.

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#55 2012-09-06 15:37:26

jobromedia
Member
From: Stockholm, Sweden
Registered: 2009-11-01
Posts: 1,072
Website

Re: keeping up the progress 'til 0.2.0

It's not the hard thing that stands out, it's the small things that really makes all the differences. Keep up the great work!

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#56 2012-09-06 19:10:44

S32X
Member
From: Rochester, New York
Registered: 2012-03-18
Posts: 880
Website

Re: keeping up the progress 'til 0.2.0

I'll do the best I can! smile

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#57 2012-09-26 04:40:23

jobromedia
Member
From: Stockholm, Sweden
Registered: 2009-11-01
Posts: 1,072
Website

Re: keeping up the progress 'til 0.2.0

So Alex, how's 0.2.0 coming along?

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#58 2012-09-26 17:24:50

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: keeping up the progress 'til 0.2.0

the next thing is to update the brickset editor, so it better handles groups of objects. smile

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#59 2012-09-27 18:07:00

jobromedia
Member
From: Stockholm, Sweden
Registered: 2009-11-01
Posts: 1,072
Website

Re: keeping up the progress 'til 0.2.0

Nice one.

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#60 2013-01-30 22:22:21

Bertram
Member
Registered: 2009-11-19
Posts: 50

Re: keeping up the progress 'til 0.2.0

Hi!!

So, how far did you go since the last news post?

Best regards,

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#61 2013-01-31 00:39:51

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: keeping up the progress 'til 0.2.0

Bertram wrote:

Hi!!

So, how far did you go since the last news post?

Best regards,

hi Bertram,

we have some new cutscenes and a work-in-progress boss

try the bleeding edge version smile

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#62 2013-02-01 20:23:36

Bertram
Member
Registered: 2009-11-19
Posts: 50

Re: keeping up the progress 'til 0.2.0

Hi smile

I've tried it and I must say I'm quite impressed by the first cut-scene but I do think the rest isn't honoring enough the quality of the engine, even if the little level after the cutscenes is very refresing in term of colors and features. smile

Are you lacking a level maker, maybe?

Best regards,

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#63 2013-02-01 23:23:33

jobromedia
Member
From: Stockholm, Sweden
Registered: 2009-11-01
Posts: 1,072
Website

Re: keeping up the progress 'til 0.2.0

Please note that these levels are merely just placeholders until some levels has been created.

And about level designers. We could definitely use some help.

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#64 2013-02-02 00:06:03

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: keeping up the progress 'til 0.2.0

Bertram wrote:

Hi smile

I've tried it and I must say I'm quite impressed by the first cut-scene but I do think the rest isn't honoring enough the quality of the engine, even if the little level after the cutscenes is very refresing in term of colors and features. smile

Are you lacking a level maker, maybe?

Best regards,

Bertram, what do you mean by "the rest"? The other cutscenes?

We currently have 5 cutscenes: introduction (before the main menu), neon & surge (when you start the game), and three others (with the dark background).

If you're talking about the small level after the cutscenes, it will be removed, as jobro pointed out smile

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#65 2013-02-02 18:30:03

Bertram
Member
Registered: 2009-11-19
Posts: 50

Re: keeping up the progress 'til 0.2.0

Hi smile

I don't worry about the fact that you're pushing in the right direction. smile

If you need help, making a post about it on the free game dev forums might help a lot, since many people are reading it.
Plus, if it's all about content making (at least level making throught the editor or provide level plans maybe?), you should find some good guys there ready to work toward that.

Just my two cents but I'm sure you all have already a lot to do, so ...

Best regards,

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