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introduction
I'm working on an object pack.
This object pach has everything to do with balloons.
this object pach is not done yet. if you have an idea feel free to share it.
Comments and suggestions are always welcome.
Objects
Balloon
if the player comes to the balloon bursts it. the player will jump.
Each color has its own height.
red = -400, green = -600, blue = -800.
Balloon up
This balloon can lift the player. This balloon is yellow.
Remember that you "balloon_end" above the balloon does.
this gives the maximum height.
Here some screenshots:
Download:
http://LC.ssdw.nl/levels/Users/balloon.zip
Last edited by ssdw (2010-10-04 15:02:54)
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It's decent, but using 'set_player_yspeed (negative number)' as opposed to 'bounce_player' may have been more desirable, as you can set how high you want them to go. You can even differentiate heights between different colors.
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nice
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It's decent, but using 'set_player_yspeed (negative number)' as opposed to 'bounce_player' may have been more desirable, as you can set how high you want them to go. You can even differentiate heights between different colors.
with set_player_yspeed he always goes the same direction (depending on the number).
with bounce_player may all directions (depending on where the player comes from)
that is why I have chosen bounce_player .
or is there still an opportunity to work with set_player_yspeed ? how?
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SilverstepP wrote:It's decent, but using 'set_player_yspeed (negative number)' as opposed to 'bounce_player' may have been more desirable, as you can set how high you want them to go. You can even differentiate heights between different colors.
with set_player_yspeed he always goes the same direction (depending on the number).
with bounce_player may all directions (depending on where the player comes from)
that is why I have chosen bounce_player.
or is there still an opportunity to work with set_player_yspeed
? how?
Well, maybe not here. But still, try it anyways... and compare them. Use whatever works best, ssdw.
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ssdw wrote:SilverstepP wrote:It's decent, but using 'set_player_yspeed (negative number)' as opposed to 'bounce_player' may have been more desirable, as you can set how high you want them to go. You can even differentiate heights between different colors.
with set_player_yspeed he always goes the same direction (depending on the number).
with bounce_player may all directions (depending on where the player comes from)
that is why I have chosen bounce_player.
or is there still an opportunity to work with set_player_yspeed
? how?
Well, maybe not here. But still, try it anyways... and compare them. Use whatever works best, ssdw.
okey, I will try
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SilverstepP, you were right .
with 'set_player_yspeed "works better.
I've changed, same download link (post 1).
each color balloon, has a different jump height.
red = -400
green = -600
blue = -800
Thanks SilverstepP, for you suggestions
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Nice stuff.
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SilverstepP, you were right
.
with 'set_player_yspeed "works better.
I've changed, same download link (post 1).each color balloon, has a different jump height.
red = -400
green = -600
blue = -800Thanks SilverstepP, for you suggestions
Lol your welcome. All it requires is some practice and experimenting to learn these things... xD
You aren't doing so bad yourself!
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By the way, try changing the graphics a bit. Remove the black lines surrounding the balloon.
Your teacher asks you. What to answer? Say this:
"I thought the teacher is supposed to know."
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By the way, try changing the graphics a bit. Remove the black lines surrounding the balloon.
I've always been bad in the designs.
I have taken away the lines (same download link see post 1).
here screenshots:
Thanks SurgeChris
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I am working on a balloon that can bring Sonic up.
I have only one problem in the end.
balloon popping and Sonic will be released of the balloon.
The problem is that sonic can do nothing (except fall) before it hits the ground.
how can this be resolved.
Thank you.
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I don´t know... enable_player_movement? destroying the object?
Piece of cake...!
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I can help with this.
Send me some stuff and I'll experiment with it.
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I can help with this.
Send me some stuff and I'll experiment with it.
here: http://sascha.ssdw.nl/Balloon_try.zip
it is the object "balloon_up" (yellow balloon).
if the balloon bursts (touch object "balloon_end"), sonic can not move until it reaches the ground.
it should be possible for Sonic to jump or to move to a brick.
Thank you
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SilverstepP wrote:I can help with this.
Send me some stuff and I'll experiment with it.
here: http://sascha.ssdw.nl/Balloon_try.zip
it is the object "balloon_up" (yellow balloon).
if the balloon bursts (touch object "balloon_end"), sonic can not move until it reaches the ground.
it should be possible for Sonic to jump or to move to a brick.Thank you
OK...
I can't mess around with this; I have to make a few objects of my own and I have some schoolwork to take care of.
However, I may still be able to help.
Try using 'set_player_yspeed' for this too, only make it so it stays in effect while Surge floats up. (like -100 or something) You'll be able to move around...
Once Sonic gets freed from the balloon, enable_player_movement and set_player_xspeed 0 COULD fix the 'I can't move Sonic!' problem. I have tried this before and fixed a bug using this command, but it may be different for your situation.
Unfortunately you can't jump off the balloon. See my new topic about suggestions of new commands in 'Development'... this issue has arisen before for me.
Sorry I couldn't help as much as I wanted.
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another good object by ssdw they work nicely. thanks
edit: but they looked flat. do you like this design?
http://www.fileden.com/files/2007/6/4/1 … alloon.PNG
Last edited by KZR (2010-10-11 15:56:13)
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
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