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#1 2010-09-27 20:57:18

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Balloon - Object Pack

introduction
I'm working on an object pack.
This object pach has everything to do with balloons.
this object pach is not done yet. if you have an idea feel free to share it.
Comments and suggestions are always welcome.

Objects
Balloon
    if the player comes to the balloon bursts it. the player will jump.
    Each color has its own height.
    red = -400, green = -600, blue = -800.

Balloon up
    This balloon can lift the player. This balloon is yellow.
    Remember that you "balloon_end" above the balloon does.
    this gives the maximum height.

Here some screenshots:
ba1.png
ba2.png


Download:
http://LC.ssdw.nl/levels/Users/balloon.zip

Last edited by ssdw (2010-10-04 15:02:54)


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#2 2010-09-27 21:43:15

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: Balloon - Object Pack

It's decent, but using 'set_player_yspeed (negative number)' as opposed to 'bounce_player' may have been more desirable, as you can set how high you want them to go. You can even differentiate heights between different colors.

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#3 2010-09-27 21:55:13

So-Nick
Member
From: Brasil
Registered: 2010-03-20
Posts: 608

Re: Balloon - Object Pack

nice big_smile


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#4 2010-09-27 21:56:15

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: Balloon - Object Pack

SilverstepP wrote:

It's decent, but using 'set_player_yspeed (negative number)' as opposed to 'bounce_player' may have been more desirable, as you can set how high you want them to go. You can even differentiate heights between different colors.

with set_player_yspeed he always goes the same direction (depending on the number).
with bounce_player may all directions (depending on where the player comes from)
that is why I have chosen bounce_player wink .

or is there still an opportunity to work with set_player_yspeed hmm ? how?


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#5 2010-09-27 21:59:16

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: Balloon - Object Pack

ssdw wrote:
SilverstepP wrote:

It's decent, but using 'set_player_yspeed (negative number)' as opposed to 'bounce_player' may have been more desirable, as you can set how high you want them to go. You can even differentiate heights between different colors.

with set_player_yspeed he always goes the same direction (depending on the number).
with bounce_player may all directions (depending on where the player comes from)
that is why I have chosen bounce_player wink .

or is there still an opportunity to work with set_player_yspeed hmm ? how?

Well, maybe not here. But still, try it anyways... and compare them. Use whatever works best, ssdw.

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#6 2010-09-27 22:03:50

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: Balloon - Object Pack

SilverstepP wrote:
ssdw wrote:
SilverstepP wrote:

It's decent, but using 'set_player_yspeed (negative number)' as opposed to 'bounce_player' may have been more desirable, as you can set how high you want them to go. You can even differentiate heights between different colors.

with set_player_yspeed he always goes the same direction (depending on the number).
with bounce_player may all directions (depending on where the player comes from)
that is why I have chosen bounce_player wink .

or is there still an opportunity to work with set_player_yspeed hmm ? how?

Well, maybe not here. But still, try it anyways... and compare them. Use whatever works best, ssdw.

okey, I will try


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#7 2010-09-27 22:34:18

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: Balloon - Object Pack

SilverstepP, you were right wink .
with 'set_player_yspeed "works better.
I've changed, same download link (post 1).

each color balloon, has a different jump height.
red = -400
green = -600
blue = -800

Thanks SilverstepP, for you suggestions big_smile


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#8 2010-09-28 01:12:10

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: Balloon - Object Pack

Nice stuff. smile

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#9 2010-09-28 01:14:05

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: Balloon - Object Pack

ssdw wrote:

SilverstepP, you were right wink .
with 'set_player_yspeed "works better.
I've changed, same download link (post 1).

each color balloon, has a different jump height.
red = -400
green = -600
blue = -800

Thanks SilverstepP, for you suggestions big_smile

Lol your welcome. All it requires is some practice and experimenting to learn these things... xD

You aren't doing so bad yourself!

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#10 2010-09-28 04:13:11

SurgeChris
Member
From: Surabaya, Indonesia
Registered: 2010-04-25
Posts: 401

Re: Balloon - Object Pack

By the way, try changing the graphics a bit. Remove the black lines surrounding the balloon.


Your teacher asks you. What to answer? Say this:
"I thought the teacher is supposed to know."

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#11 2010-09-28 13:37:57

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: Balloon - Object Pack

SurgeChris wrote:

By the way, try changing the graphics a bit. Remove the black lines surrounding the balloon.

I've always been bad in the designs.
I have taken away the lines (same download link see post 1).
here screenshots:
ba1.png
ba2.png

Thanks SurgeChris smile


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#12 2010-09-30 15:55:34

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: Balloon - Object Pack

I am working on a balloon that can bring Sonic up.
I have only one problem in the end.
balloon popping and Sonic will be released of the balloon.
The problem is that sonic can do nothing (except fall) before it hits the ground.

how can this be resolved.
Thank you.


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#13 2010-10-01 13:59:19

TheSeventhEmerald
Member
From: Spain
Registered: 2010-04-19
Posts: 302

Re: Balloon - Object Pack

I don´t know... enable_player_movement? destroying the object?


Piece of cake...!

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#14 2010-10-01 14:38:28

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: Balloon - Object Pack

TheSeventhEmerald wrote:

I don´t know... enable_player_movement? destroying the object?

tried, it doesn't work sad .


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#15 2010-10-01 15:12:29

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: Balloon - Object Pack

I can help with this.

Send me some stuff and I'll experiment with it.

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#16 2010-10-01 16:36:30

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: Balloon - Object Pack

SilverstepP wrote:

I can help with this.

Send me some stuff and I'll experiment with it.

here: http://sascha.ssdw.nl/Balloon_try.zip
it is the object "balloon_up" (yellow balloon).
if the balloon bursts (touch object "balloon_end"), sonic can not move until it reaches the ground.
it should be possible for Sonic to jump or to move to a brick.

Thank you smile


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#17 2010-10-01 17:54:34

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: Balloon - Object Pack

ssdw wrote:
SilverstepP wrote:

I can help with this.

Send me some stuff and I'll experiment with it.

here: http://sascha.ssdw.nl/Balloon_try.zip
it is the object "balloon_up" (yellow balloon).
if the balloon bursts (touch object "balloon_end"), sonic can not move until it reaches the ground.
it should be possible for Sonic to jump or to move to a brick.

Thank you smile

OK...

I can't mess around with this; I have to make a few objects of my own and I have some schoolwork to take care of.

However, I may still be able to help.

Try using 'set_player_yspeed' for this too, only make it so it stays in effect while Surge floats up. (like -100 or something) You'll be able to move around...

Once Sonic gets freed from the balloon, enable_player_movement and set_player_xspeed 0 COULD fix the 'I can't move Sonic!' problem. I have tried this before and fixed a bug using this command, but it may be different for your situation.

Unfortunately you can't jump off the balloon. See my new topic about suggestions of new commands in 'Development'... this issue has arisen before for me.

Sorry I couldn't help as much as I wanted.

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#18 2010-10-04 15:05:17

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: Balloon - Object Pack

new object "balloon_up". see post 1.

Remember that you "balloon_end" above the balloon does.
this gives the maximum height.


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#19 2010-10-06 04:40:42

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: Balloon - Object Pack

another good object by ssdw big_smile they work nicely. thanks

edit: but they looked flat. do you like this design?
http://www.fileden.com/files/2007/6/4/1 … alloon.PNG
balloon.PNG

Last edited by KZR (2010-10-11 15:56:13)


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