Open Surge Forum

A fun 2D retro platformer inspired by Sonic games and a game creation system

You are not logged in.

Announcement

Our community has moved to Discord! https://discord.gg/w8JqM7m

#1 2010-08-30 20:05:38

wrath1138
Member
Registered: 2010-03-02
Posts: 119

Athletic Harbor

Dunno if the name's been used before. This is just a test stage.

Did the stage using the updated engine. The collision box of the spikes should be tweaked. In my levels with the old engine, since spikes were objects and used the danger box I usually put two spike items together so there can be a small edge that is unaffected by it. As it is, it is very easy to get hurt by the spikes from the sides.

http://www.mediafire.com/?40aqib702pv7gay

(fixed some wrong bricks I used)

Last edited by wrath1138 (2010-08-30 20:23:41)

Offline

#2 2010-08-30 20:24:10

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: Athletic Harbor

wrath1138 wrote:

Dunno if the name's been used before. This is just a test stage.

Did the stage using the updated engine. The collision box of the spikes should be tweaked. In my levels with the old engine, since spikes were objects and used the danger box I usually put two spike items together so there can be a small edge that is unaffected by it. As it is, it is very easy to get hurt by the spikes from the sides.

http://www.mediafire.com/?40aqib702pv7gay

(fixed some wrong bricks I used)

Unfortunately, it still is easy with the CURRENT spikes.

Offline

Board footer

Powered by FluxBB  hosted by tuxfamily.org