Open Surge Forum

A fun 2D retro platformer inspired by Sonic games and a game creation system

You are not logged in.

Announcement

Our community has moved to Discord! https://discord.gg/w8JqM7m

#1 2010-08-22 06:34:52

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Object script: pushable block (updated: August 23rd)

It's been a while since the object script system started to be made. The core system is now complete, and I have just made a custom object: a pushable block. It won't work on ramps, but it works fine otherwise.

You need bleeding edge rev. 194 or greater to see this.

Installation:

*.png -> images/ folder
*.spr -> sprites/ folder
*.obj -> objects/ folder (this is the script of the object)

It's very easy to make and share your own scripts.

Download: (gfx by Celdecea)

version 0.2:
http://www.mediafire.com/?fhexhc4g1apiidj

version 0.1 (old)
http://www.mediafire.com/?8x42r119lvt98l5

This system can be used to make custom items, enemies and bosses. It's still under development, though.

I figured that at this moment a simple script system is more important than fancy items/features, as you will be able to extend the game engine without depending so much on the official releases.

Last edited by Alexandre (2010-08-23 03:58:55)

Offline

#2 2010-08-22 18:30:11

wrath1138
Member
Registered: 2010-03-02
Posts: 119

Re: Object script: pushable block (updated: August 23rd)

Well this sounds awesome! xD I'll get up to date with all this as soon as I release part1 xD

Offline

#3 2010-08-23 04:02:52

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: Object script: pushable block (updated: August 23rd)

bump. Version 0.2 of the pushable block has been released.

Offline

#4 2010-08-23 04:09:10

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: Object script: pushable block (updated: August 23rd)

Alexandre wrote:

bump. Version 0.2 of the pushable block has been released.

What's different?

Offline

#5 2010-08-23 04:14:03

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: Object script: pushable block (updated: August 23rd)

SilverstepP wrote:
Alexandre wrote:

bump. Version 0.2 of the pushable block has been released.

What's different?

The script has been improved and it plays a sound when pushed. It also shows a message on the screen.

0.1.4 is almost complete now. Now I'm just wondering how the boss areas will be designed and accessed through the script.

You can already make lots of cool enemies.

Offline

#6 2010-08-23 04:17:29

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: Object script: pushable block (updated: August 23rd)

Alexandre wrote:
SilverstepP wrote:
Alexandre wrote:

bump. Version 0.2 of the pushable block has been released.

What's different?

The script has been improved and it plays a sound when pushed. It also shows a message on the screen.

0.1.4 is almost complete now. Now I'm just wondering how the boss areas will be designed and accessed through the script.

You can already make lots of cool enemies.

I'm excited! Thanks for working so hard on this, Alex! It's looking EXCELLENT.

Offline

#7 2010-08-24 13:49:52

SurgeChris
Member
From: Surabaya, Indonesia
Registered: 2010-04-25
Posts: 401

Re: Object script: pushable block (updated: August 23rd)

Can we put this in our own bricksets? Or should it stay as an object?


Your teacher asks you. What to answer? Say this:
"I thought the teacher is supposed to know."

Offline

#8 2010-08-24 16:17:38

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: Object script: pushable block (updated: August 23rd)

SoniChris wrote:

Can we put this in our own bricksets? Or should it stay as an object?

No. It's an object, not a brick.

If you want multiple versions of a pushable block with small variations depending on the brickset, you can categorize your objects by name. Example:

"Sunshine Paradise.Pushable Block"
"Rainbow Zone.Pushable Block"

They will come in alphabetical order in the level editor.

Offline

#9 2010-08-24 17:47:04

So-Nick
Member
From: Brasil
Registered: 2010-03-20
Posts: 608

Re: Object script: pushable block (updated: August 23rd)

nice graphic


sonicknucklesemeraldsma.gif

Offline

#10 2010-08-25 00:18:16

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: Object script: pushable block (updated: August 23rd)

Alexandre wrote:

You can already make lots of cool enemies.

YEAH! big_smile


SD_sml.pngSeD_sml.pngLTot_W_sml.png
https://discord.gg/w8JqM7m ---> Open Surge's Discord server

Offline

Board footer

Powered by FluxBB  hosted by tuxfamily.org