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Yes, you have to include all you can. Maybe can be good a selection tool. You select some bricks and you copy it. And, better, put it in a "memory", as a calculator. For example, I select 3 bricks, and, pushing Crtl+1, I put it in memory 1. Next time pushing Shift+1 I can put it, as a group. With this, the groups won´t be neccesary
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sorry, I had not seen this post
This may indeed be very useful
It is easy to make and easy to use!
I have this feature added to the list!
thank you
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bah, It´s nothing. we all have to colaborate. With the ideas of all LC will be great. It looks very well, I want to prove it NOW!
Piece of cake...!
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sorry for the double post but I have another idea that will be good.
If you have played Sonic the Hedgehog 2 for the megadrive, in Chemical Plant was some tubes. When you go into a tube the character stars to spin and to move automatically. The idea is to make some arrows, in the 8 directions, and others curve arrows making the corners of a square, with the same efect.
And other is the false walls. Walls that are like a normal wall, but you can go across them. The idea is make it with an object like the "loop" object, as
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You understand me . Tell me what do you think.
Piece of cake...!
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Those are what we call pipes See SilverstepP's post here:
http://opensnc.sourceforge.net/forum/vi … php?id=388
Your teacher asks you. What to answer? Say this:
"I thought the teacher is supposed to know."
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sorry for the double post but I have another idea that will be good.
![]()
If you have played Sonic the Hedgehog 2 for the megadrive, in Chemical Plant was some tubes. When you go into a tube the character stars to spin and to move automatically. The idea is to make some arrows, in the 8 directions, and others curve arrows making the corners of a square, with the same efect.![]()
And other is the false walls. Walls that are like a normal wall, but you can go across them. The idea is make it with an object like the "loop" object, as
_______________________
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| FALSE |
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--------------------------------------You understand me
. Tell me what do you think.
False walls? See Velocity Volcano. :-p
To make a false wall, just make a copy of any obstacle brick, and change the 'Obstacle' to 'Passable'. Then, make sure the zindex is higher than 0.5.
You could already do this... :-P
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I am the zindix forgotten
This is a good feature for LCthe idea of TheSeventhEmerald seems good
with 8 directions you can also make wind and other things
If you manage to add pipes in LC, I will be very happy.
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How about zoom in/zoom out features? I REALLY need and want this.
Your teacher asks you. What to answer? Say this:
"I thought the teacher is supposed to know."
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I've almost finished version 1.0.
I doubt only to the designs.
I have two designs.
Design 1:
The program opened with this screen
This is the icon of the Programme
this is a picture editing a level
explore the folders and files
Design 2:
The program opened with this screen
This is the icon of the Programme
this is a picture editing a level
explore the folders and files
can you tell me which one you like more!
if you have a tip, comment or whatever, feel free to tell
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I've almost finished version 1.0.
I doubt only to the designs.
I have two designs.Design 1:
The program opened with this screenThis is the icon of the Programme
this is a picture editing a level
explore the folders and files
Design 2:
The program opened with this screenThis is the icon of the Programme
this is a picture editing a level
explore the folders and files
can you tell me which one you like more!
if you have a tip, comment or whatever, feel free to tell
Definitely the bottom ones.
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the second ones are better
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second, of course. I have to prove it NOW!!
Piece of cake...!
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Design 2 looks modern.
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I LOVE design 2.
Your teacher asks you. What to answer? Say this:
"I thought the teacher is supposed to know."
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Can you put the download link now, please ?
Piece of cake...!
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can't wait! will you put instructions on how to use it?
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Version 1.0 is ready
the possibilities are now the same as the level editor.
From here will features added.
So you have an idea, or you have something you think it can be easier, please tell
if there is a problem with lc 1.0, please tell.
I think that all errors are gone, but I cann't be sure
I had quickly built a website.
You can download LC on this website.
there isn't a version for linux yet.
Website:
http://LC.ssdw.nl
I hope you like it
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Great, great, great
Nice! Very useful tool! Good job! I will criticize it a bit, but keep in mind that this tool has a great potential
- The tool is too slow when loading big levels (try this). I tried loading medium-sized levels and it got slow already. My computer is a Dell Mini 9. Scrolling through an entire big level can take minutes.
- A suggestion: create a "play" button at the menu, so if the user clicks it, the game is launched at the current level
- A suggestion: since example level contains ripped graphics, consider replacing it by some other level with original graphics, such as the template level or Celdecea's desert level (both are included in 0.1.3)
- Is there a field to set the music file?
- A suggestion: display the angle of the selected brick as well (it helps when one wants to make ramps and/or loops)
- If two bricks have the same z-index value, the one with the lower y-coordinate must be rendered before. As this is not being taken into consideration, take a look at what happens: (this is wrath's Jungle Jamboree level)
- The groups are bugged (some work, some don't). Take a look: (this is the template level of 0.1.3)
- Are you planning to add the new items?
Last edited by Alexandre (2010-07-24 00:55:36)
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- The tool is too slow when loading big levels (try this). I tried loading medium-sized levels and it got slow already. My computer is a Dell Mini 9. Scrolling through an entire big level can take minutes.
I know about it, I have a few ideas to make it faster
- A suggestion: create a "play" button at the menu, so if the user clicks it, the game is launched at the current level
I've added to the list
- Is there a field to set the music file?)
I haven't thought about that.
- A suggestion: display the angle of the selected brick as well (it helps when one wants to make ramps and/or loops)
I replace the number of the brick to the angle.
the number of the brick isn't important information
- If two bricks have the same z-index value, the one with the lower y-coordinate must be rendered before. As this is not being taken into consideration, take a look at what happens: (this is wrath's Jungle Jamboree level)
I haven't much time given to zindex but it is important.
This is a good point to make it better.
- The groups are bugged (some work, some don't). Take a look: (this is the template level of 0.1.3)
I thought he finally did
I'm going to try to solve this
- Are you planning to add the new items?
sorry I'm stupid but what are the new items?
I am going to work on version 1.0.1.
in this version all errors are dragged away, I will also work on your issues
if anyone has found a error? tell it please
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Alexandre wrote:- A suggestion: display the angle of the selected brick as well (it helps when one wants to make ramps and/or loops)
I replace the number of the brick to the angle.
the number of the brick isn't important information
Ohhhh, yes it IS.
Say you have 2 completely identical circular blocks. They have the same path, but the start points are different. You want to make a platforming challenge. To make it easier, you need to know which brick is which.
Also, a better example. When you build a brickset by scratch, and you mess something up, you need to know which brick to fix, and the easiest way to do so is by looking at what number it is.
Don't delete that, please. We need it.
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