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#1 2009-02-25 12:03:24

Celdecea
Member
From: Southern Oregon
Registered: 2009-02-23
Posts: 147

Original Graphics: Checkpoint Orb

The following is a checkpoint orb image, I made the entire thing from scratch so it can be used freely.  It is not the exact same size and it does not rotate in the same direction as before; also it does not look exactly as before.  These are all design choices.

checkpoint_orb.png

WARNING:  The developer has recommended against editing the sprite.def file.  Please make backups if you proceed.

To install this modification, save the image to your OpenSonic/images folder.  Then, open up config/sprite.def in a text editor.  Search for "CHECKPOINT" in the file, you will be taken to around line 2000 (as of version 0.1.1).

Change these four lines:

source_file     images/items.png
source_rect     0 415 210 64
frame_size      30 64
hot_spot        15 63

To this:

source_file     images/checkpoint_orb.png
source_rect     0 80 247 145
frame_size      37 65
hot_spot        18 64

You must restart OpenSonic in order for the changes to take affect.

This original graphical work has been created entirely by Celdecea for the OpenSonic project, and is hereby released under the Gnu General Public License version 2.  The vector-based original created in Fireworks MX 2004 is available upon request.


EDIT:  Cosmetic suggestion, but not required to make this image work:

In the same block for the CHECKPOINT, look for the "Activating" animation #1.  There is a line that looks like this:

data        1 2 3 4 5

Change it to this:

data        1 2 3 4 5 0 1 2 3 4 5

Enjoy!

Last edited by Celdecea (2009-02-25 13:43:50)

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#2 2009-02-28 17:24:55

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: Original Graphics: Checkpoint Orb

Nice job! Your sprite is very cool and very well done. Just for comparsion effects:

----------

Previous sprite:
s000.png

New sprite:
s003.png

----------


I'll replace the previous checkpoint sprite by yours in the SVN. Thank you! smile

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