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A fun 2D retro platformer inspired by Sonic games and a game creation system

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#1 2010-03-19 21:21:18

Grandmaster B
Member
Registered: 2010-01-18
Posts: 24

Random new game graphics

Here are some new blocks, this is basically the result of experimenting with pixel style art in the 3D graphics suite Blender to create new graphics content for OpenSonic.

show.php?id=2007
http://www.pasteall.org/pic/2007

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#2 2010-03-20 02:56:49

eew
Member
From: Argentina
Registered: 2009-10-18
Posts: 51
Website

Re: Random new game graphics

Eh... nice... thanks...
i don´t like the three... neutral

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#3 2010-03-20 08:29:48

Grandmaster B
Member
Registered: 2010-01-18
Posts: 24

Re: Random new game graphics

You mean the top-right tree? Its for a dark and scary themed stage. Ill improve the tree then wink

Thanks for your reply!

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#4 2010-03-20 22:02:27

darkcity
Member
Registered: 2009-10-31
Posts: 113

Re: Random new game graphics

nice
Tentacle eats sonic at the bottom and spits him out the top ; -)


done

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#5 2010-03-21 01:02:23

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,303
Website

Re: Random new game graphics

Nice work, Bastian! smile Reminds me a bit of Sonic R and Knuckles Chaotix, but with a very special original twist. I'm looking forward to seeing the workflow for the art, so we can get things up and running. wink

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#6 2010-03-22 06:50:38

Celdecea
Member
From: Southern Oregon
Registered: 2009-02-23
Posts: 147

Re: Random new game graphics

Nice! About five more of those boilers and a few pipe shape pieces and you have the bulk of a spiffy looking level.

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#7 2010-03-22 10:34:27

Grandmaster B
Member
Registered: 2010-01-18
Posts: 24

Re: Random new game graphics

Thanks, you understand me wink

Do you think that the style fits for the game? As i wrote its actually 3D art made pixel stylish. This should give a benefit when designing the characters and animations and making variations of existing objects. I'll release the original file with all materials and objects so people can create new graphics for the game in a matter of minutes. However, it should match with other pixel/sonic style art for the game. But i do not want to make a exact copy of Sonics art as OpenSonic must get independent and free of intellectual property.

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#8 2010-03-23 14:04:17

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,303
Website

Re: Random new game graphics

But i do not want to make a exact copy of Sonics art as OpenSonic must get independent and free of intellectual property.

Agree'd.

I think it's a good original style. We should make a test to see how it feels in the game. A few more assets (floors, walls, maybe a test background) and we can make a small level to try things out. What do you think? It doesn't have to be anything specific, as we just want to try out the art style.

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#9 2010-03-24 08:15:21

Celdecea
Member
From: Southern Oregon
Registered: 2009-02-23
Posts: 147

Re: Random new game graphics

boiler_preview.png

Perhaps the bottom areas of the Sky Fortress zone could be boilers assisting some hidden machinery to keep the whole thing afloat.

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#10 2010-03-24 21:15:15

Grandmaster B
Member
Registered: 2010-01-18
Posts: 24

Re: Random new game graphics

Thank you guys! I must admit i have difficulties with the sonic style of the floors and walls but i'll try to make something.

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#11 2010-03-28 15:54:29

eew
Member
From: Argentina
Registered: 2009-10-18
Posts: 51
Website

Re: Random new game graphics

Celdecea wrote:

Perhaps the bottom areas of the Sky Fortress zone could be boilers assisting some hidden machinery to keep the whole thing afloat.

Error with the image and sonic ^^

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#12 2010-04-05 08:20:03

Celdecea
Member
From: Southern Oregon
Registered: 2009-02-23
Posts: 147

Re: Random new game graphics

Here is what your rings look like in game:

rings_preview.png
Before (left) and after (right).  The sparkles are from the item box image.

Rings.fwmx04.png

To try this ring graphic out, download the above image to your opensonic/images folder, then open up config/sprite.def and look for the following around line 690:

; Ring
sprite SD_RING
{
    source_file     images/items.png
    source_rect     278 178 64 48

Warning:  The developer has recommended against editing the sprite.def file.  Please make backups before proceeding.

Replace the source_file and source_rect lines with the following:

source_file     images/rings.png
source_rect     5 40 64 48

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#13 2010-04-06 07:53:29

Bertram
Member
Registered: 2009-11-19
Posts: 50

Re: Random new game graphics

Hi there,

I, by no mean, want to flaw the hard work made so far, but I wanted to know:
As long as you're replacing ripped graphics, why not change rings for something else?
(Hollow stars, shards, ...)? Just an idea, though!

Best regards.

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