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careful with spam.
Not active much anymore.
The only things I do now is just let inspiration come to me when it's needed.
Also bad profile pic because I don't have anything else in mind.
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wat?
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aron, with all due respect, but I think u should not look only for others.
look at this page
http://opensnc.sourceforge.net/forum/vi … hp?id=1542
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aron, with all due respect, but I think u should not look only for others.
look at this page
http://opensnc.sourceforge.net/forum/vi … hp?id=1542
hehehe....
Aron, what you did here was mini-mod (where you act like you're a staff member), and even worse you mini-modded to a post that doesn't exist (anymore?). You used to be very 'spammy' in your own posts; having double, triple posts as well.
While this post itself also seems like it is mini-modding, I am only stating truths past of your posts, (proof: Matheus' link), and I am not telling you what and what not to do.
(So don't use that as an excuse to yell at me )
My Souncloud
My YouTube Channel
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indeed, if any of you believe a rule has been broken, please don't address the issue inside the thread. Simply PM jobro or me, and we will deal with it.
Here: http://opensnc.sourceforge.net/forum/mi … tion=rules
please let's go back to the subject of the thread now. thanks.
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ok
Not active much anymore.
The only things I do now is just let inspiration come to me when it's needed.
Also bad profile pic because I don't have anything else in mind.
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hello , :(the link does not work
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In the future will be posting a valid link with the two versions of the User put this game, I have both versions here on my computer intact.
PS: and the episode of Stella never left ?
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In the future will be posting a valid link with the two versions of the User put this game, I have both versions here on my computer intact.
PS: and the episode of Stella never left ?
hmmm, I have the sprites of Stella the Car, if you want it can happen
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hmmm, I have the sprites of Stella the Car, if you want it can happen
If you send in png format and with neutral background I try to incorporate into the game
Or use white
(one neutral color that leaves overlap the image that appears to be white) Example here: http://dc543.4shared.com/download/10IJp … &lgfp=2000
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CarlosTheHedgehog wrote:hmmm, I have the sprites of Stella the Car, if you want it can happen
If you send in png format and with neutral background I try to incorporate into the game
Or use white
(one neutral color that leaves overlap the image that appears to be white) Example here: http://dc543.4shared.com/download/10IJp … &lgfp=2000
here is the link to download the image
https://mega.nz/#!uow2zK7Q!ruwsPm_5jBqs … kleFakx0zs
Last edited by CarlosTheHedgehog (2016-02-21 20:29:06)
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So-Nick wrote:CarlosTheHedgehog wrote:hmmm, I have the sprites of Stella the Car, if you want it can happen
If you send in png format and with neutral background I try to incorporate into the game
Or use white
(one neutral color that leaves overlap the image that appears to be white) Example here: http://dc543.4shared.com/download/10IJp … &lgfp=2000here is the link to download the image
very good
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CarlosTheHedgehog wrote:So-Nick wrote:If you send in png format and with neutral background I try to incorporate into the game
Or use white
(one neutral color that leaves overlap the image that appears to be white) Example here: http://dc543.4shared.com/download/10IJp … &lgfp=2000here is the link to download the image
very good
I hope you will do much this sprite, here is the .spr file
// Stella: Carlos and Friends Adventures 1 and 2
sprite SD_STELLA
{
source_file images/Stella_The_Cat.png
source_rect 0 0 300 700
frame_size 50 50
hot_spot 25 50
// stopped
animation 0
{
repeat TRUE
fps 8
data 0
}
// waiting
animation 1
{
repeat TRUE
fps 8
data 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 3
repeat_from 23
}
// air attack
animation 2
{
repeat FALSE
fps 10
data 4 5 6 7 8 9 10 11
}
// grabing
animation 3
{
repeat TRUE
fps 16
data 12 13
}
// walking
animation 4
{
repeat TRUE
fps 10
data 14 15 16 17 18 19
}
// ground attack
animation 5
{
repeat FALSE
fps 10
data 20 21 22 23 24 25 26 0
}
// air spin
animation 6
{
repeat TRUE
fps 16
data 27 28 29 30 31
}
// running
animation 7
{
repeat TRUE
fps 20
data 32 33 34 35
}
// look up
animation 8
{
repeat FALSE
fps 8
data 36
}
// ducking
animation 9
{
repeat FALSE
fps 8
data 37
}
// hugs
animation 10
{
repeat TRUE
fps 8
data 38
}
// jumping
animation 11
{
repeat FALSE
fps 16
data 39 39 39 39 39 39 39 40 41 42 43
}
// death
animation 12
{
repeat TRUE
fps 8
data 44
}
// drown
animation 13
{
repeat TRUE
fps 8
data 45
}
// breathing
animation 14
{
repeat TRUE
fps 8
data 46
}
// spin dash
animation 15
{
repeat TRUE
fps 30
data 47 48 47 49 47 50 47 51 47 52
}
// roll
animation 16
{
repeat TRUE
fps 40
data 53 54 53 55 54 56 55 57
}
// ledge
animation 17
{
repeat TRUE
fps 2
data 58 59
}
// braking
animation 18
{
repeat FALSE
fps 8
data 60 61 62
}
// boored...
animation 19
{
repeat TRUE
fps 6
data 63 64 65 64
}
// pushing
animation 20
{
repeat TRUE
fps 2
data 66 67 68 69
}
// help me!
animation 21
{
repeat TRUE
fps 8
data 70 71
}
// ringless
animation 22
{
repeat TRUE
fps 8
data 72 73
}
// got all emeralds
animation 23
{
repeat TRUE
fps 8
data 74 75
}
// look up surpriced
animation 24
{
repeat FALSE
fps 8
data 76
}
// what?
animation 25
{
repeat TRUE
fps 10
data 77 78
}
// Stella doll
animation 26
{
repeat TRUE
fps 4
data 80 81
}
// and my surprice?
animation 27
{
repeat TRUE
fps 8
data 82 83
}
// jumping
animation 28
{
repeat FALSE
fps 8
data 39
}
}
Last edited by CarlosTheHedgehog (2016-02-21 21:14:59)
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So-Nick wrote:CarlosTheHedgehog wrote:here is the link to download the image
very good
I hope you will do much this sprite, here is the .spr file
// Stella: Carlos and Friends Adventures 1 and 2 sprite SD_STELLA { source_file images/Stella_The_Cat.png source_rect 0 0 300 700 frame_size 50 50 hot_spot 25 50 // stopped animation 0 { repeat TRUE fps 8 data 0 } // waiting animation 1 { repeat TRUE fps 8 data 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 3 repeat_from 23 } // air attack animation 2 { repeat FALSE fps 10 data 4 5 6 7 8 9 10 11 } // grabing animation 3 { repeat TRUE fps 16 data 12 13 } // walking animation 4 { repeat TRUE fps 10 data 14 15 16 17 18 19 } // ground attack animation 5 { repeat FALSE fps 10 data 20 21 22 23 24 25 26 0 } // air spin animation 6 { repeat TRUE fps 16 data 27 28 29 30 31 } // running animation 7 { repeat TRUE fps 20 data 32 33 34 35 } // look up animation 8 { repeat FALSE fps 8 data 36 } // ducking animation 9 { repeat FALSE fps 8 data 37 } // hugs animation 10 { repeat TRUE fps 8 data 38 } // jumping animation 11 { repeat FALSE fps 16 data 39 39 39 39 39 39 39 40 41 42 43 } // death animation 12 { repeat TRUE fps 8 data 44 } // drown animation 13 { repeat TRUE fps 8 data 45 } // breathing animation 14 { repeat TRUE fps 8 data 46 } // spin dash animation 15 { repeat TRUE fps 30 data 47 48 47 49 47 50 47 51 47 52 } // roll animation 16 { repeat TRUE fps 40 data 53 54 53 55 54 56 55 57 } // ledge animation 17 { repeat TRUE fps 2 data 58 59 } // braking animation 18 { repeat FALSE fps 8 data 60 61 62 } // boored... animation 19 { repeat TRUE fps 6 data 63 64 65 64 } // pushing animation 20 { repeat TRUE fps 2 data 66 67 68 69 } // help me! animation 21 { repeat TRUE fps 8 data 70 71 } // ringless animation 22 { repeat TRUE fps 8 data 72 73 } // got all emeralds animation 23 { repeat TRUE fps 8 data 74 75 } // look up surpriced animation 24 { repeat FALSE fps 8 data 76 } // what? animation 25 { repeat TRUE fps 10 data 77 78 } // Stella doll animation 26 { repeat TRUE fps 4 data 80 81 } // and my surprice? animation 27 { repeat TRUE fps 8 data 82 83 } // jumping animation 28 { repeat FALSE fps 8 data 39 } }
amazing
Last edited by So-Nick (2016-02-21 21:31:17)
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