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A fun 2D retro platformer inspired by Sonic games and a game creation system

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#1 2010-03-02 23:58:40

wrath1138
Member
Registered: 2010-03-02
Posts: 119

Spider Hill Zone Act 2

Hi again, now. I know it has errors but before I get around to fixing some stuff I would like some feedback on the overall level design. :3

Screenshots:

s032.png

s041.png

s035.png

s043.png

Download :

http://www.megaupload.com/?d=K0CP4K87


Enjoy :3
oh and btw....how do I add a boss to a stage?

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#2 2010-03-03 14:57:58

eew
Member
From: Argentina
Registered: 2009-10-18
Posts: 51
Website

Re: Spider Hill Zone Act 2

Wow very nice!
And the boss... i haven´t idea... big_smile

Last edited by eew (2010-03-03 14:59:00)

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#3 2010-03-06 14:18:12

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: Spider Hill Zone Act 2

Awesome level smile

Unfortunately you can't code your own boss yet (unless you modify the source code), as there's no scripting language available yet. However, you can include a pre-existing boss by including this line into the .lev file:

boss [boss_id] [spawn_point_xpos] [spawn_point_ypos] [area_rect_xpos] [area_rect_ypos] [area_rect_width] [area_rect_height]

As of OS 0.1.3, boss_id can be 0, 1, 2 or 3.

levels/superboss_1.lev has the following line:

boss 2 900 80 450 0 638 231

It says:

Create boss number #2 at position (900,80). The boss arena is a rectangle that starts at position (450,0) and is 638 pixels large and 231 pixels tall.

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