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Welcome to the thread of my first game. This is an 8-bit remake of the Open Surge video game which gives NES palettes to the characters, bricksets, etc., and even make the music chiptune-like.
It is recommended that you don't merge your Open Surge folder with this quest. They use different objects and images that could cause conflicts between the two versions. Please keep them in their own separated folder.
Right now, it's just an 8-bit port of Open Surge. The full version will feature cutscenes, custom boss battles, more levels, more enemies, more playable characters, and of course, the double jump and air spin.
Here are the levels that are going to be in the full version:
Block Mountain - A beautiful coastal area filled with rolling hills and an everlasting feeling of summer.
Sunset Park - An abandoned multi-story railway system rigged to explode any time. Ride the Spin Coasters up and down the steep hills. Spinning turbines make you flip. Bridges explode beneath your feet. Hop onto elevators, but get rid of their robot riders first.
Dragon Temple - In the deep forest, an old castle is located by the lake. Despite its magical appearance, traps like floating pillars, made to protect the castle, will await the trio.
Flooded Pipemaze - It's time to get your feet wet! Explore the mysterious underwater ruins while searching for batteries and things. When air gets low, a countdown begins - gulp the big air bubbles to replenish Surge's oxygen before the countdown reaches zero, OR ELSE.
Icicle Ruins - A deserted amusement park created on a snowy mountaintop. Surge must overcome avalanches, race on roller coaster rails, and explore deep underground ice caves filled with water.
Overwatch City - A bright and busy casino-inspired theme park, where shining neon lights fill the streets. The casinos of Overwatch City are bustling with elaborate pinball areas and powerful cannons, so time your movement well to guarantee your chance of survival. If luck is on your side, why not explore for a moment and try your hand at the slots? No, this is put on an island far from Ryan's World.
Tidal Planet - A deadly danger-filled cryptic maze shrouded in mystery and surrounded by drowning waters.
Canyon Carnage - An arid desert canyon known for its rich oil supply. Huge refineries were made by Gimacian to collect the resources of this Zone. Surge, Neon and Charge must be careful as many traps await including Sand storms, quicksand, huge sand-filling tanks, etc.
Frantic Fortress - Gimacian's metallic plant, built to house only his own devilish creations and operations.
Anti-Ryan Machine - Finally, in space! This zone is like a highway, you have to keep moving to beat Gimacian and save Ryan's World!
Now for the story:
Months after his defeat in Open Surge, Gimacian the Dark has returned and he made a new weapon capable of destroying any landform desired, the Anti-Ryan Machine. Now he plans to use it to destroy Ryan's World. Surge the Rabbit and his friends immediately spring into action upon finding this out. Now it's a race between Surge and Gimacian to save a landmark of Ryan's World, Greenflower Mt. as Gimacian chose that location as his first target for obliteration.
Surge and friends take the Pixeltrip to Ryan's World, but end up turning 8-bit in the process.
Even though Surge rushed to save Greenflower Mountain as quickly as possible, he was too late as it had already been defaced by the time he arrived. Now, after a quick reunion with the evil wizard, Surge and friends journey off onto another quest to save Ryan's World from total destruction!
You can download the first demo now! The first demo contains the first and fourth worlds.
Here's the link:
https://www.mediafire.com/file/r2csgcgg … ).zip/file
The second demo is now available! It contains Block Mountain, Sunset Park, and Flooded Pipemaze.
Here's the link:
https://www.mediafire.com/file/ylt93uuu … 9.zip/file
More demos and even the full version coming soon!
UPDATE: I have decided to release a new demo for each zone I complete. Once I have all ten zones and bosses up, I'll release the full version.
Also, does anyone know how to bring the Animal Prison into Open Surge v0.5.1.2?
Thanks for looking!
Last edited by Sur6e&Ryan!01 (2021-03-02 23:28:11)
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8-bit Surge? That's an interesting concept!
I think your demo should include new maps though, because we've played on those levels before. Even if you reuse the bricksets.
It is recommended that you don't merge your Open Surge folder with this quest. They use different objects and images that could cause conflicts between the two versions. Please keep them in their own separated folder.
Here's a guide on how to hack the images in a compatible way: https://wiki.opensurge2d.org/Sprites#Mo … y.E2.84.A2
I would like to see new levels, new maps we've never played on before.
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Okay, that'll be implemented in the next demo, which is coming soon.
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Your game is now featured in the Surge fangames page.
Looking forward to seeing more of your game!
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Thanks, and speaking of fan games, it's Update Time!
That's right! The second demo of 8-bit Open Surge is out now!
How did Surge fall off the course?
Sur6e&Ryan!01 cry. R.I.P. Surge
Playing as Neon.
This is what happens when you play as Surge touch the signpost, then immediately press Ctrl and try to head to the goal as Neon.
Weeeeeeeeeeeeeeeeeeeeeeee. Never-ending fun, and sorry, but the cat came back.
Yet another stupid way to die.
The crocopter's blade chopped Surge to pieces, though it doesn't look like it.
Well, I'd be Ka-BOOMED!
Bummer, only the conductor penguin escaped while the other animals suffered a miserable death
But anyways. this zone is called Sunset Park, which is from Sonic Triple Trouble. The boss here is the train. However, the Animal Prison isn't available at the moment so I have to use a capsule hidden by battery monitors.
Keep the complements coming, Alexandre!
Also, if the Animal Prison is no longer available, can I use SurgeScript to program a train head boss for Sunset Park Boss as well as all the other zones?
Last edited by Sur6e&Ryan!01 (2021-02-09 12:17:26)
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Aren't you creating an 8-bit styled game? These graphics are not 8-bit.
You can use SurgeScript to create whatever you'd like.
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Oh, yes, I forgot. I'll be sure to use that technique for the third demo.
Also, not 8-bit? I can fix that
Last edited by Sur6e&Ryan!01 (2021-02-09 12:32:32)
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Hey, your game is on YouTube. Pretty fun to watch
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I am reuploading this game for the purpose of historical preservation.
Title: 8-bit Open Surge by Sur6e&Ryan!01
Made with: Open Surge 0.5.1.2
Year: 2021
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