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A fun 2D retro platformer inspired by Sonic games and a game creation system

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#26 2020-08-21 23:39:03

Just John 43
Member
From: UK
Registered: 2019-12-26
Posts: 22

Re: 16 bit Hand Drawn Sonic 2 (8 bit) Remake!

Changelog:
- Fully ported to new version of opensurge, which means you can now jump while holding the down arrow key, and crushing blocks now kill Sonic instead of warping him.
- Fixed an issue on UGZ Act 1's boss where a 9th ball hitting the Antlion could softlock the game. Also Eggman can no longer fire balls upon defeat.
- Minor level design tweaks for UGZ Act 2.

Will you ship the Minecart for SAGE?

Well I have a week to myself next week to develop, I will try to crack this! I have an idea of what to try next, which is creating the rails as objects instead of bricks, which can change the animation and force the player forward if they've interacted with the minecart controller (which, in this demo, you'll see it changes Sonic's animation for a split second). A lot more work needs to be done to fully replicate the original minecart's behaviour (which allows Sonic to look up and down while the minecart moves, can crash into walls to be destroyed, can be jumped out of in motion, and can even destroy spikes!). Sonic 2 has some very interesting gimmicks

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#27 2020-08-31 00:42:38

Just John 43
Member
From: UK
Registered: 2019-12-26
Posts: 22

Re: 16 bit Hand Drawn Sonic 2 (8 bit) Remake!

Changelog:
- New power up added, Minecart Monitor. Will force the player right until they are hit. Works like a shield (it is a modified shield). Works as a temporary workaround for real Minecarts.
- UGZ Act 1 has been tidied up, redesigned to account for the minecarts, and extended before the Boss. Minecart focused challenges added.
- Changed the default 1up jingle to a sound effect that doesn't over-ride the main music. Unfortunately collecting 100 rings forces the old behaviour to play a jingle so I changed the jingle to an 8 bit remix of the Mega Drive 1up jingle

Last edited by Just John 43 (2020-09-01 17:49:52)

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#28 2020-09-04 19:26:56

Just John 43
Member
From: UK
Registered: 2019-12-26
Posts: 22

Re: 16 bit Hand Drawn Sonic 2 (8 bit) Remake!

Changelog:
- SAGE ready, added a custom title screen and a temporary cutscene level for between both acts of UGZ.
- Level design adjustments have been made for difficulty balance
- New bonus musics have been added, can you trigger them?

SAGE is tomorrow and I'm ready to go, have a bunch of screenshots in celebration!

s000.png
s001.png
s002.png
s003.png
s004.png
s005.png
s006.png

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#29 2020-09-04 20:18:36

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,267
Website

Re: 16 bit Hand Drawn Sonic 2 (8 bit) Remake!

Just John 43 wrote:

SAGE is tomorrow and I'm ready to go, have a bunch of screenshots in celebration!

Looking neat. I wish you the best of luck!!

EDIT: the minecart minigame plays really well with the level design. This is actually a great demo!

Last edited by Alexandre (2020-09-04 20:43:47)

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#30 2020-09-21 01:43:07

Just John 43
Member
From: UK
Registered: 2019-12-26
Posts: 22

Re: 16 bit Hand Drawn Sonic 2 (8 bit) Remake!

The Demo and link have now been updated!

Based on player feedback and using my new art equipment I am proud to present Sky High Zone Act 1. You can play in this sandbox and see all the new assets which were made from the ground up. I hope you enjoy it. Access it either using the level select, or by jumping over the animal capsule in UGZ Act 2 and using the minecart to the right (It's like a secret exit!).

Also new to this demo is the Fire Dash ability for the Fire Shield

Have a bunch of screenshots!

s007.png
s008.png
s009.png
s010.png
s011.png
s012.png

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#31 2021-07-12 19:38:31

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,267
Website

Re: 16 bit Hand Drawn Sonic 2 (8 bit) Remake!

I am reuploading this game for the purpose of historical preservation.

Title: Hand Drawn Sonic 2 Reimagining (SAGE 2020 demo) by Jonathan Manwaring & Hajira Kayani
Made with: Open Surge 0.5.2-20.726-dev
Year: 2020

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