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A fun 2D retro platformer inspired by Sonic games and a game creation system

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#1 2019-03-26 16:45:59

SynfigMaster91
Member
Registered: 2017-10-10
Posts: 144

New Object: Booster

Download link:
https://drive.google.com/file/d/16yNor4 … sp=sharing

Video: https://youtu.be/wmYgGLQLZcA

SurgeScript object: Booster

+ What does it do?

A booster is used to boost your character at high speed to right. Something like the Dash Panels of Sonic games.

+ What does it include?
1) An image named booster.png that includes the frames of the Booster.
2) A .wav file named dash.wav that plays the sound when the player touches the booster and goes at high speed.
3) A file named booster.ss, which is the script of the object.
4) A file named booster.spr, which shows how the sprites of the booster must be shown.

+ How does it work?

Just copy the four folders to the root directory of your Open Surge game (the one which includes other folders and the
executable of the game).

You can use the Booster opening a level and using the Level Editor (F12).
Press F1 to see the instructions of the Level Editor.
Finally have fun!

This stuff is free to use and you don't need to pay for nothing. You can use it for commercial or non-commercial games on
SurgeScript as well. Even modify it! Just credit me, SynfigMaster91!

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#2 2019-03-26 17:13:06

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,270
Website

Re: New Object: Booster

Congratulations, dude! You did it! big_smile

Your video presentation is excellent, and the overall presentation is also very good.

Keep it up! cool

Note: if you jump on top of the booster with no horizontal speed, it won't propel you. Is that intended? (you compared player.gsp != 0)

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#3 2019-03-26 17:33:02

SynfigMaster91
Member
Registered: 2017-10-10
Posts: 144

Re: New Object: Booster

Alexandre wrote:

Congratulations, dude! You did it! big_smile

Your video presentation is excellent, and the overall presentation is also very good.

Keep it up! cool

Note: if you jump on top of the booster with no horizontal speed, it won't propel you. Is that intended? (you compared player.gsp != 0)

I think so. I tried to make something similar to the Dash Panel of sonic Advance 1 for GBA.

Also thanks for your support!

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#4 2019-03-26 21:48:44

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,270
Website

Re: New Object: Booster

Alright! smile

If you set both gsp and xsp, it will work when jumping as well:

    fun propel(player)
    {
        player.gsp = player.xsp = 900;
        sfx.play();
    }

Very neat object, keep up the good work.

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#5 2019-03-27 16:05:53

SynfigMaster91
Member
Registered: 2017-10-10
Posts: 144

Re: New Object: Booster

Alexandre wrote:

Alright! smile

If you set both gsp and xsp, it will work when jumping as well:

    fun propel(player)
    {
        player.gsp = player.xsp = 900;
        sfx.play();
    }

Very neat object, keep up the good work.

I tested it and looks even better! Thanks!

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#6 2021-02-25 02:39:53

AcidDragonGraugh
Member
Registered: 2021-02-20
Posts: 2

Re: New Object: Booster

Hello Synfig!
I modified and tried to replicate the sound of Sonic for you object, but I want to contact you to show how it is, because I also want to base myself in your script to make those Ramp Boosters as well, if you have Discord, let me know!

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