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SynfigMaster91 wrote:Ok, so far I managed to make the sprite loops, but however, there's a little new problem, when I press fire6, if you look closely on the video I'm sharing, you can notice the swim sprite position looks like being down before coming to its normal position.
hmmm, it works if I replace Speedy by a Surge sprite. I wonder if it could be a hot spot problem? (see the .spr file, compare with Surge's). Can you share Speedy with us?
In the meantime, try to replace state "swim" by this:
state "swim" { springfy_player attach_to_player 0 0 set_player_animation SD_PIXEL 0 set_player_yspeed -90 change_state "swimming" }
I tried the new state 'swim' and it works too much better! Thanks, Alex!
The little problem, but not serious though is that I can see a little black pixel dot under Speedy.
https://drive.google.com/open?id=1ZJr7g … oPDHMsKjkV
Should I hide it?
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Congratulations
You can hide the black pixel by changing the SD_PIXEL sprite. How about creating a magenta/transparent pixel?
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Congratulations
You can hide the black pixel by changing the SD_PIXEL sprite. How about creating a magenta/transparent pixel?
How can I do that?
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How can I do that?
Create a new sprite that accesses a magenta pixel and replace all occurrences of SD_PIXEL in the script by that.
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SynfigMaster91 wrote:How can I do that?
Create a new sprite that accesses a magenta pixel and replace all occurrences of SD_PIXEL in the script by that.
I found a way to do that already!
I made a second pixel image and colored the black square to magenta.
Now the problem is fixed!
Thanks to you Speedy can swim underwater without problems! I'll share with ya the whole script on the assests section as a thank.
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Congratulations
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