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Yet another question about the engine:
How do you make a placed brick, item or object (preferably brick) disappear on an object's change to the destroy state? There is going to be mini-bosses in ME's Warehouse Act 2 in VA: TG, and I wanted an exit to appear only when the boss is defeated.
Thanks!
-SGWaS
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Hi SGWaS,
Create your state machine and then use set_obstacle as needed.
Additionally, see change_closest_object_state
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