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#1 2016-12-12 23:29:20

svgmovement
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Registered: 2011-11-24
Posts: 209

Waterworks concept art candidates

I recently finished some possible concept art for Waterworks Zone.
Concept-waterworks-scene1-reduced.png

Let me know what you think.

Last edited by svgmovement (2017-01-29 04:22:23)


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#2 2016-12-13 00:59:43

Alexandre
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From: Brazil
Registered: 2009-01-27
Posts: 3,270
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Re: Waterworks concept art candidates

That's about it.

The platforms go up and down. Have you imagined some rollers / rolling platforms there?

Glad to hear from you.

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#3 2016-12-13 02:35:00

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

This picture is based on that first gimmick on the Wiki page
on http://opensnc.sourceforge.net/wiki/ind … works_Zone.

The brown platforms are in fact the ones that rise and fall, and the blue-green
gear on the side is meant to move the platforms (or the water). I had not
thought of rolling platforms, but I could design some.


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#4 2016-12-16 23:58:35

Alexandre
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From: Brazil
Registered: 2009-01-27
Posts: 3,270
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Re: Waterworks concept art candidates

svgmovement wrote:

I had not
thought of rolling platforms, but I could design some.

Yes, that would be awesome.

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#5 2017-01-16 04:19:19

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

Here are some moving platforms.
Concept-waterworks-scene2-reduced.png
The green one is supposed to be propeller-powered.
The blue cylinder would be the rolling platform.

Let me know what you think.


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#6 2017-01-16 22:52:21

Alexandre
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From: Brazil
Registered: 2009-01-27
Posts: 3,270
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Re: Waterworks concept art candidates

Nice!

I think I understand the green one, but not the blue one. What's the underlying mechanic?

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#7 2017-01-16 23:19:58

lainz
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Registered: 2009-02-18
Posts: 202

Re: Waterworks concept art candidates

I think the mechanic is rotate the cylinder, or circle if we see it from a 2d perspective.

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#8 2017-01-17 00:23:26

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

lainz wrote:

I think the mechanic is rotate the cylinder, or circle if we see it from a 2d perspective.

Yes. My idea was that Surge would run on top of the cylinder (circle from 2D),
and rotate it to move forward.


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#9 2017-01-21 19:16:31

Alexandre
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From: Brazil
Registered: 2009-01-27
Posts: 3,270
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Re: Waterworks concept art candidates

I think it makes sense.

I have seen that you uploaded your concepts to the wiki. I have updated the Waterworks page so that your contribution is listed:
http://opensnc.sourceforge.net/wiki/ind … works_Zone

We'll use that page for future reference.

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#10 2017-01-29 04:10:44

svgmovement
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Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

More art:
Concept-waterworks-scene3-reduced.png

The backdrop here is a rock face.
In front of the rock face is supposed to be the transport pipe.
At the very front are platforms suspended by cables.

Let me know what you think.


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#11 2017-01-30 23:40:29

Alexandre
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From: Brazil
Registered: 2009-01-27
Posts: 3,270
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Re: Waterworks concept art candidates

Hey, that's really good.

Let me ask you a question: you imagined a rock in the backdrop. I initially had though Waterworks Zone would be a more "industrial" thing. What do you have in mind?

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#12 2017-01-31 02:55:29

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

I was thinking that the industrial setting would be built around/on top of
a rocky, possibly grass-covered waterfall. So Surge would pass by a few
sections of rock and moss while scaling the dam under construction.

Would that idea work, or should there be much less rock face and much
more industrial?


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#13 2017-02-01 01:09:19

Alexandre
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From: Brazil
Registered: 2009-01-27
Posts: 3,270
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Re: Waterworks concept art candidates

I think more industrial works best, because we explore grass and similar elements in Sunshine Paradise.

A few years ago I visited Itaipu, a massive dam between Brazil and Paraguay.

17174796329_7e1320bd3d_c.jpg
Usina Hidroelétrica Itaipu Binacional / Itaipu Dam by Deni Williams, no Flickr

I visited the outside, and it looks like this:

768px-Itaipu_3285.jpg

Now, check the internals:

Itaipu_D%C3%A9cembre_2007_-_Int%C3%A9rieur_du_barrage.jpg

There are rocks and stuff, but they are more on the outside. Since Waterworks features all those sophisticated industrial gimmicks, I believe the focus of the level could be more on the inner part of the dam.

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#14 2018-03-13 12:02:58

G.E.R.
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From: Russia, Krasnodar
Registered: 2017-12-26
Posts: 177

Re: Waterworks concept art candidates

Implementation of one of the mechanisms
0_19cad8_959e61c2_orig

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#15 2018-05-02 14:58:48

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

Marmot with a chain, possible enemy in Waterworks:
Marmot-chain.jpg


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#16 2018-05-03 07:05:44

G.E.R.
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From: Russia, Krasnodar
Registered: 2017-12-26
Posts: 177

Re: Waterworks concept art candidates

Marmot with a chain

Good idea! Is he a boss or enemie on levels?

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#17 2018-05-03 15:03:00

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

G.E.R. wrote:
svgmovement wrote:

Marmot with a chain

Good idea! Is he a boss or enemie on levels?

Enemy. Any feedback on the design?


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#18 2018-05-04 07:55:28

G.E.R.
Member
From: Russia, Krasnodar
Registered: 2017-12-26
Posts: 177

Re: Waterworks concept art candidates

Yes. I think that it is necessary to increase the length of the legs, but to shorten the length of the body. It gives the best animation when walking.
Also I think that he will be attack to player using the chain. On the first phase, he rotates the chain, on the second phase he raises hands and throws the chain into the player:
OS_Marmot_040518.jpg

I also want to consult about one object in Crystal Temple. According to my planб Surge, Neon and Charge should must find an "altar" in the cave. There are 3 various routes for every character and 3 "altars". Have any ideas about it?
My design:
OS_CTZ_040518.jpg.png

Last edited by G.E.R. (2018-05-16 08:39:33)

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#19 2018-05-04 14:46:07

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

I do not have any ideas about Crystal Temple right now.

Marmot with a chain basis: https://en.wikipedia.org/wiki/Yellow-bellied_marmot
I like the two phase idea for the marmot. Any thoughts from other people?

Last edited by svgmovement (2018-05-04 15:54:11)


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#20 2018-05-08 12:43:53

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

How does this look?
Marmot-chain-edit1.jpg


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#21 2018-05-14 13:33:55

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

Marmot-edit02.jpg
Which color scheme looks better? The red marmot has the best contrast, in my opinion.


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#22 2018-05-14 15:33:20

Alexandre
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From: Brazil
Registered: 2009-01-27
Posts: 3,270
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Re: Waterworks concept art candidates

It depends on the background. Red is good. Green is also good.

Does it just walk around or does it attack with a chain?

You could have a peaceful marmot (green) and an angry one (red). smile

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#23 2018-05-14 17:13:26

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

I like the idea of the peaceful marmot and the angry marmot. Angry marmot can attack with a chain.

More concept art to come. Thanks for the feedback.


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#24 2018-05-15 13:32:14

G.E.R.
Member
From: Russia, Krasnodar
Registered: 2017-12-26
Posts: 177

Re: Waterworks concept art candidates

I think that the red marmot is best suited for the Waterworks gray style of brickset.

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#25 2018-05-16 14:19:07

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Waterworks concept art candidates

Should the fish from Sunshine Paradise carry over to Waterworks?


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