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I recently finished some possible concept art for Waterworks Zone.
Let me know what you think.
Last edited by svgmovement (2017-01-29 04:22:23)
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That's about it.
The platforms go up and down. Have you imagined some rollers / rolling platforms there?
Glad to hear from you.
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This picture is based on that first gimmick on the Wiki page
on http://opensnc.sourceforge.net/wiki/ind … works_Zone.
The brown platforms are in fact the ones that rise and fall, and the blue-green
gear on the side is meant to move the platforms (or the water). I had not
thought of rolling platforms, but I could design some.
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I had not
thought of rolling platforms, but I could design some.
Yes, that would be awesome.
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Here are some moving platforms.
The green one is supposed to be propeller-powered.
The blue cylinder would be the rolling platform.
Let me know what you think.
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Nice!
I think I understand the green one, but not the blue one. What's the underlying mechanic?
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I think the mechanic is rotate the cylinder, or circle if we see it from a 2d perspective.
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I think the mechanic is rotate the cylinder, or circle if we see it from a 2d perspective.
Yes. My idea was that Surge would run on top of the cylinder (circle from 2D),
and rotate it to move forward.
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I think it makes sense.
I have seen that you uploaded your concepts to the wiki. I have updated the Waterworks page so that your contribution is listed:
http://opensnc.sourceforge.net/wiki/ind … works_Zone
We'll use that page for future reference.
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More art:
The backdrop here is a rock face.
In front of the rock face is supposed to be the transport pipe.
At the very front are platforms suspended by cables.
Let me know what you think.
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Hey, that's really good.
Let me ask you a question: you imagined a rock in the backdrop. I initially had though Waterworks Zone would be a more "industrial" thing. What do you have in mind?
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I was thinking that the industrial setting would be built around/on top of
a rocky, possibly grass-covered waterfall. So Surge would pass by a few
sections of rock and moss while scaling the dam under construction.
Would that idea work, or should there be much less rock face and much
more industrial?
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I think more industrial works best, because we explore grass and similar elements in Sunshine Paradise.
A few years ago I visited Itaipu, a massive dam between Brazil and Paraguay.
Usina Hidroelétrica Itaipu Binacional / Itaipu Dam by Deni Williams, no Flickr
I visited the outside, and it looks like this:
Now, check the internals:
There are rocks and stuff, but they are more on the outside. Since Waterworks features all those sophisticated industrial gimmicks, I believe the focus of the level could be more on the inner part of the dam.
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Implementation of one of the mechanisms
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Marmot with a chain, possible enemy in Waterworks:
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Marmot with a chain
Good idea! Is he a boss or enemie on levels?
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svgmovement wrote:Marmot with a chain
Good idea! Is he a boss or enemie on levels?
Enemy. Any feedback on the design?
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Yes. I think that it is necessary to increase the length of the legs, but to shorten the length of the body. It gives the best animation when walking.
Also I think that he will be attack to player using the chain. On the first phase, he rotates the chain, on the second phase he raises hands and throws the chain into the player:
I also want to consult about one object in Crystal Temple. According to my planб Surge, Neon and Charge should must find an "altar" in the cave. There are 3 various routes for every character and 3 "altars". Have any ideas about it?
My design:
Last edited by G.E.R. (2018-05-16 08:39:33)
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I do not have any ideas about Crystal Temple right now.
Marmot with a chain basis: https://en.wikipedia.org/wiki/Yellow-bellied_marmot
I like the two phase idea for the marmot. Any thoughts from other people?
Last edited by svgmovement (2018-05-04 15:54:11)
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How does this look?
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Which color scheme looks better? The red marmot has the best contrast, in my opinion.
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It depends on the background. Red is good. Green is also good.
Does it just walk around or does it attack with a chain?
You could have a peaceful marmot (green) and an angry one (red).
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I like the idea of the peaceful marmot and the angry marmot. Angry marmot can attack with a chain.
More concept art to come. Thanks for the feedback.
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I think that the red marmot is best suited for the Waterworks gray style of brickset.
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Should the fish from Sunshine Paradise carry over to Waterworks?
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