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Could one of these replace rings?
Let me know what you think. With a few changes, they could be shards, batteries,
or whatever makes most sense.
I can prepare in-game sprites myself if anyone's interested in these shards.
-- svgmovement
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Could one of these replace rings?
Let me know what you think. With a few changes, they could be shards, batteries,
or whatever makes most sense.I can prepare in-game sprites myself if anyone's interested in these shards.
I don't thing this would be very nice, but what would make sense is carrots, but then there's the other characters as well... ![]()
Dead account. YEAH
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hi svgmovement,
i think it would make sense to use batteries, since Surge, Neon and Charge are all about electricity ![]()
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How about one of these?
..or would something else work better.
-- svgmovement
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How about one of these?
..or would something else work better.
The design is great! Loved the negative and positive poles, as well as the color decoration. ![]()
The colors of the three batteries on the top (silver, blue, yellow) are the most appealing IMO, though I don't know which one would be better in sprite form. Can we try them out? I just think that the yellow battery should have a stronger yellow, thus implying a better contrast.
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How do these sprites work?![]()
// Ring
sprite SD_RING
{
source_file images/battery-sprites5x.png
source_rect 0 0 304 16
frame_size 16 16
hot_spot 8 12
// spinning
animation 0
{
repeat TRUE
fps 16
data 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
}
// disappearing
animation 1
{
repeat FALSE
fps 8
data 16 17 18
}
}-- svgmovement
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Absolutely fantastic!!! edit: it's on the svn now.
in this last pic, I replaced the "Rings:" label in the hud for "Power:"
Last edited by Alexandre (2014-01-04 13:36:42)
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Glad to know the battery sprites are useful. ![]()
-- svgmovement
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Looks great
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I don't like 'em. I LOVE 'EM!
Please by all means put the batteries inside this game as a replacement. I'm all about that!
Here's another idea. Increase the power if the player hits the + side, decrease when hitting the - side.
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