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I know is soon to ask, but i would like to know which are the plans about the game, if you have now a history, if you will separate the engine so everyone can make in an easy way a plataforms game, etc...
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Some of our future plans include the insertion of original gfx/sfx, new levels, new quests, new features, bonus stages, a bigger level editor, etc.
There's no storyline yet.
Open Sonic wasn't conceived to become a general-purpouse platform engine. It is a game based on the "Sonic" universe. We provide mechanisms to enable users to make their own levels and quests based on this universe. Even so, the game engine is flexible, so it's possible to make an original platformer by doing some tweaks in the configuration files. But this is *not* our goal.
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Will there be a no hacky way to disable the 3 characters setting?
And get only one instead like classic sonics.
It might be good for quests but a whole game with that reminds me to knuckles chaotix, one of the sonic games I like the least.
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Will there be a no hacky way to disable the 3 characters setting?
And get only one instead like classic sonics.
It might be good for quests but a whole game with that reminds me to knuckles chaotix, one of the sonic games I like the least.
There's no "official" way to disable the cooperative-play at this version. But this would be a nice add-on. ![]()
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IMO the add-on should be the cooperative play ![]()
Well I guess it's just a matter of only create one player and disable all the cooperative functions and the teleport.
there should be a #define ( and consequent #ifdef's... for this)
f.e: #define co-op 0/1
if it is one enable all the co op stuff and 0 disabling them...
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IMO the add-on should be the cooperative play
Well I guess it's just a matter of only create one player and disable all the cooperative functions and the teleport.there should be a #define ( and consequent #ifdef's... for this)
f.e: #define co-op 0/1
if it is one enable all the co op stuff and 0 disabling them...
It's best to set this as a quest option. Cooperative-play is the default, but the user could make a custom quest and add an option like "singleplayer". So a character selection screen would pop up. But the quest could also have a fixed character (ie, sonic), so no character selecion screen would be shown at all. And of course there would be the regular quests (cooperative-play)
The current levels of Open Sonic are unsolveable without cooperative play. We can't (won't) disable that on compile-time. Besides, this is one of the main features of the game. But it would be nice to have both gamemodes (single and cooperative) ![]()
Try to play the tutorial level using only one character. Even if you remove the doors and the teleporter, you won't be able to clear it.
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Yes it would be nice, will it also be able in "official levels"?
I know it will not be the default option but still it'd be good to have a choice if people wanted to make their own game with the engine.
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Hi,
Yes, indeed a 'Classic mode' would really fit greatly.
Then the lev and qst file should get an option to say if they're made for one or another mode.
Best regards.
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Hi,
I was just thinking about that option...
And then some ideas popped up in my mind which I'm now intending to merge together below:
- First of all, there could be quests mixing cooperative play, and single play mode.
- Secondly, why not also make some levels especially made on character in particular.
- At third, we can also imagine that other 3 members teams could be added in a more or less late future.
(Every team would then be composed of a runner, a climber, and a flyer, I guess)
- And fourth, I still believe that letting the members be able to start at different points could be a good addition.
Then altogether, this could be added:
- The quests file could handle a parameter telling if the quest if exclusively one character only, or coop mode, and tell if the player can choose its starting character/team.
- Based on that option, a team selection or a character selection screen would let the player decide which character (s)he wants to use, or not.
-- If the quest is in coop mode:
- parameters in the lev files could handle where each character (runner, flyer, and climber) would start, that being the same spot by default.
-- If the quest is in solo mode:
- A parameter in the lev files could handle if the starting character is the one chosen by the player, or one specifically.
-- If the quest type is not set:
- Each lev files could tell:
- the level mode: coop or solo.
- the team used of if using the one chosen by the player.
- or the character : chosen by player, or specifically set (runner, flyer, climber).
- We could even imagine that only two out of three team members only could be used for a specific level.
This, in addition of cut-scenes would lead some true sonic stories!
I wrote all of this down hoping that it will help you think about new useful options for that marvellous engine.
Best regards.
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Hi, I have a request to do.
After the spindash I only can jump after a while, what I would love is that really after the spindash we could make a jump. Its useful in small platforms. This happens in the original games of sonic so please change this!
By the away the game is really great! keep the good work. ![]()
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wooo this topic is long dead
but i hope Bertram is still with us ![]()
- First of all, there could be quests mixing cooperative play, and single play mode.
- Secondly, why not also make some levels especially made on character in particular.
the new DNA doors can be used for this effect. at least for now. you just build the level matching the character's skills and lock everyone behind DNA doors with the color of who gets to play the level.
- And fourth, I still believe that letting the members be able to start at different points could be a good addition.
that would be awesome! A possible good use of that could be a level where one or two of the characters are trapped behind doors and the other(s) have to go find the switch to release them
and velkan14 i hope you are still with us too ![]()
After the spindash I only can jump after a while, what I would love is that really after the spindash we could make a jump. Its useful in small platforms.
it's funny someone mentions this. i ran into the same problem when building levels. and i figured it maybe is meant to be like this. however, jumping and spindashing are two actions with rolling animations and could link up with no delay



https://discord.gg/w8JqM7m ---> Open Surge's Discord server
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sorry for double posting, but you guys may wanna check this thread



https://discord.gg/w8JqM7m ---> Open Surge's Discord server
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Hi,
Still here ![]()
Thanks for answering.
Best regards.
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Hi,
Still here
Thanks for answering.
Best regards.
Nice to see you're still with us. xD
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"Lone Wolf Mode" (no partner mode) would be nice, but the existing levels would have to altered big time for it to work and defeat the purpose of the team system. It might just be easier to create a "Lone Wolf Quest" with the levels redesigned just for it. If Quests are split into the two categories of Team Quests and Lone Wolf Quests, the option might be okay to put on the title screen menu. (Whether or not that game mode option can be scripted in another question.)
Other suggestions I have include if they're not a problem:
Setting the controls in the option menu. I could use joytokeys for now, but I would like to see it later on.
A character select screen to mix and match characters for teams (Think Sonic Advance 3 with another team mate. Team members are either fast, flight, or power types. A team consists of one each type.)
AI for teammates. This option would allow them to keep up so the player doesn't have to replay part of the level to get them to where they're needed and speed the game up. Maybe even include buttons to issue certain commands to them without changing. This could make flying characters to across a gap faster.
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"Lone Wolf Mode" (no partner mode) would be nice, but the existing levels would have to altered big time for it to work and defeat the purpose of the team system. It might just be easier to create a "Lone Wolf Quest" with the levels redesigned just for it. If Quests are split into the two categories of Team Quests and Lone Wolf Quests, the option might be okay to put on the title screen menu. (Whether or not that game mode option can be scripted in another question.)
according to the game story (in the wiki), we have a mix between "lone wolf" and team play.
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