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Allegro's on DOS, so why not a DOS port compiled with DJGPP?
Benefits:
- !
Problems:
- 16-bit/32-bit color in DOS isn't known to be fast. 8-bit and a single (post-calculated from level/sprite load?) palette would be used for performance.
- No one uses DOS anymore.

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- No one uses DOS anymore.
That says everything. It would be okay if someone ported it to DOS, though.
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Definitly an intresting prospect. Nothing for me though.
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Dear all: if someone (not me) made a DOS port, would you ever use it? And why would you use it? :)
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