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A fun 2D retro platformer inspired by Sonic games and a game creation system

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#1 2009-11-16 04:41:51

CharmyBee
Member
Registered: 2009-04-22
Posts: 31

DOS port

Allegro's on DOS, so why not a DOS port compiled with DJGPP?

Benefits:
- !

Problems:
- 16-bit/32-bit color in DOS isn't known to be fast. 8-bit and a single (post-calculated from level/sprite load?) palette would be used for performance.
- No one uses DOS anymore.


abee.png

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#2 2009-11-17 11:41:54

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,304
Website

Re: DOS port

CharmyBee wrote:

- No one uses DOS anymore.

That says everything. It would be okay if someone ported it to DOS, though.

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#3 2009-11-17 11:55:56

jobromedia
Member
From: Stockholm, Sweden
Registered: 2009-11-01
Posts: 1,072
Website

Re: DOS port

Definitly an intresting prospect. Nothing for me though.

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#4 2009-11-18 06:25:32

jasonspiro
Member
From: Toronto, ON, Canada
Registered: 2009-05-15
Posts: 53
Website

Re: DOS port

Dear all:  if someone (not me) made a DOS port, would you ever use it?  And why would you use it?  :)

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