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The collection has be strung together into one pack!
Adds:
-3 New bricksets
-5 New levels
-1 New quest
Planned:
-1 character replacement(For tux, currently sonic placeholder test)
Levels:
Extended Sunshine Paradise Zone:
This is an extended version of Sunshine Paradise, not much to say here.
Seaside Labyrinth Zone:
This is a water level. Complete with metallic piping that is easily broke.(not done)
Dark City Zone:
A disaster ridden city. This results in small amount of water as well as bent roads forming nice ramps to preform jumps.(not done)
The Hub:
A digital... place. A small in-between area after each zone.
Screenshots:
Download: http://www.mediafire.com/download.php?f0vzz7g5pyt8bix
Last edited by JStheguy (2012-04-22 03:12:54)
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Act II should be played as Surge as well.
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Act II should be played as Surge as well.
Maybe, but I mainly did it to add a bit of variety.
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I like it so far.
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SurgeChris wrote:Act II should be played as Surge as well.
Maybe, but I mainly did it to add a bit of variety.
If "to add a bit of variety" distorts the storyline, then I think you should forget about "variety."
This however, is a seriously good example of proactivity. Great job, JStheguy. Also, there's definitely room for improvement. Note the following:
Act 1
This act must be very easy to get through. The idea is that the player should get familiar with the controls: learn how to walk, run, jump, etc. About 2 minutes of gameplay is okay.
Important guidelines:
- give the player lots of space to run (giving him/her the speed shoes would be nice)
- plenty of green areas
- avoid too many obstacles and/or puzzles
- please avoid restricted/clumsy areas: give the player a large, open space.
- NO WATER (it's okay to have waterfalls, but the player must not get too much into water)
- remember: the player may not know how to play yet! Please make things easy!Act 2
Act 2 must also be easy to get through, but it's okay to have a few easy obstacles for the player. Please give the player a straightforward direction to follow: avoid confusing areas. About 3 minutes of gameplay is okay.
Important guidelines:
- give the player lots of open space
- please avoid restricted/clumsy areas: give the player a large, open space.
- lots of waterfalls
- NOT MUCH WATER (remember: Sunshine Paradise is NOT a water level!)
- remember: the player may not know how to play yet! Please make it easy!
- it's okay to have lots of water on the background (users can't dive into those), but the player shouldn't really struggle/drown on it. It's just the first level!
- Surge rushes off. Neon rushes off in the opposite direction.
- Surge rushes to the waterfall.
'Sunshine Paradise Act 2'
At the river bank, Surge sees a dam. (Note how it focused on Surge before, throughout, and after the second act of Sunshine Paradise.
EDIT: Mind trying these? I fixed your levels slightly, and made them a tad bit easier.
Download link: Sunshine Paradise Extended Ver. 1.1
Last edited by SurgeChris (2012-04-17 10:49:17)
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-=Hypersnip=-
EDIT: Mind trying these? I fixed your levels slightly, and made them a tad bit easier.
Download link: Sunshine Paradise Extended Ver. 1.1
These changes are good, mind if i incorporate these into the mod?
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Chris, the Sunshine1.lev you provided is a copy of the original level.
I like what has been done so far, but some of the paths are too hard for a first level. Slopes should be gentle, some shapes are too weird and newbies might get stuck in many of the pits or tight places. that would be a good design for level 3 or 4, where the game starts getting harder and levels more complex.
Last edited by KZR (2012-04-17 13:20:35)
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
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Well a "Hard Gameplay" quest could be made in the extras. where all the levels are more difficult. Kind of like 0.1.4's "Exotic Hell".
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ok, so you're not exactly trying to make the level as specified, but an alternative harder version?
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
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OK, let me say this just to get it out there. This was a project I intended to make for myself. But I thought it fun so I put it out here to see what people think of it. It is not for the Open Surge project itself. Think of it on its own terms, not as a content submission for the Open Surge project.
On a side note: I made a Gems Mod for you all to try and will release V.1.2 of Sunshine Paradise Extended Edition once I get permission to use SurgeChris' additions.
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Cool! This is probably the first mod featuring Surge and his friends. Nice job!
The tunnel, it was originally supposed to be a quick run through, but the physics engine wouldn't have it.
The physics engine allows you to do that, yes, but you have to set up the angles right. If you just place the platforms in the screen without taking care of the angles, it just won't work out. wrath felt in the very same trap some time ago. The result? clumsy physics. Those tiny loops (Surge is quite big) are also problematic.
I think we need to get better groups of objects. The ones we have right now are tiny, and they mislead users in many ways: bad loops, bad tunnels... even curvy floors behave badly, since they're not predicted in the brickset!
RBE does not replace a caring human, after all (although it helps).
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@JStheguy: Sure! The levels are yours, so why shouldn't I allow you? Use the changes to your heart's content, since its base was your level anyways.
@KZR: Lol I renamed the wrong file. I guess that cleared up a confusion I had yesterday. Expect the correct file and a revised Act II tomorrow.
EDIT: This copy should be the correct one.
Last edited by SurgeChris (2012-04-18 00:47:50)
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Now for an obligatory teaser:
What do you think this could be?
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Rails?
EDIT: I knew it was too good to be true. ...
Last edited by svgmovement (2012-04-18 15:19:51)
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Definitely rails. If they weren't I'd be doggoned.
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Now for an obligatory teaser:
What do you think this could be?
That level should be Waterworks Zone. I like the idea of gems instead of rings, but they look too much like red chaos emeralds.
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May we adopt ideas for your second level for Waterworks Zone? Just like S32X, I think the level fits.
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May we adopt ideas for your second level for Waterworks Zone? Just like S32X, I think the level fits.
Sure. (The SLZ brickset was going to be an submission for Waterworks Zone art, but I thought it was too shit compared to other graphics.)
The entire mod collection will be getting a major update soon. It will combine all the mods into 1 download, add a new character and a new quest for the mods.
Last edited by JStheguy (2012-04-19 02:52:00)
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SurgeChris wrote:May we adopt ideas for your second level for Waterworks Zone? Just like S32X, I think the level fits.
Sure. (The SLZ brickset was going to be an submission for Waterworks Zone art, but I thought it was too shit compared to other graphics.)
The entire mod collection will be getting a major update soon. It will combine all the mods into 1 download, add a new character and a new quest for the mods.
Don't swear, lol. Thanks for the approval though. Leave the brickset to us.
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@SurgeChris
Is anything less intense than "crap" okay?
@JStheguy
The graphics you made a PERFECT for Waterworks Zone! But a new background would be nice.
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What if you have indoor and outdoor backgrounds?
(Too much? or too early?)
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I'll go make some more graphics if you want.
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New! Some BG bricks for the Seaside Labyrinth Zone!
Also, a screen of the new hub level:
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AWESOME JOB, JStheguy! That is what proactivity really means. Keep that up! And the hub world thing's interesting.
@S32X: Yes. Just keep in mind that, if you don't have to, then don't use the word.
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What do you mean
@JStheguy
the graphics in the 2nd pic are from Scrap Brain Zone from Sonic 1.
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