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A fun 2D retro platformer inspired by Sonic games and a game creation system

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#2 General » Hello? » 2021-10-12 21:22:38

Replies: 2

Alexandre? SilverstepP? G.E.R.? MatheusRRR? oxidmedia? *knocks 3 times* Are you guys in there?

#3 Re: Assets » [Subproject] Sunshine Paradise » 2021-09-05 12:22:06

Icy EyeG wrote:
KZR wrote:

yup. it may also be known as corkscrew by some people.

I don't know if this is useful or not, but the corkscrew featured in Emerald Hill Zone is 128px*384px, as shown by the picture bellow. The red interrogation point is the object that activates the twisting pathway (if not present, the tiles will be passable), and the corkscrew can be repeated as many times as needed (one twisting pathway object must be added per repetition).By looking at the metting log, I see you are planning to use 64px*64px chunks. Sonic 2 uses 128px*128px chunks. … athway.png

By implementing this, does it mean that all characters will have twisting motion sprites drawn?

I wish the code for that thing still existed.

#4 Re: Games » Somari - Sonic's Nightmare » 2021-08-15 19:54:08

Alexandre wrote:


Did you just... acknowledge Sonichu? Holy crap.

#5 Off-topic » Open Surge subreddit » 2021-07-29 01:27:26

Replies: 0

I just created an Open Surge subreddit because it didn't exist yet. Check it out!

#6 Off-topic » Hey! » 2021-07-24 04:22:47

Replies: 3

Is this forum dead?

#7 Re: Games » Sonic Mania 2 1.00g! » 2021-05-01 20:34:58

Alexandre wrote:

There is a level called Mushroom Kingdom, and yet there are no mushrooms in it.

It's called Mushroom Kingdom because it is based off of Super Mario.

#8 Re: General » LC » 2021-03-01 21:21:44

Sur6e&Ryan!01 wrote:

Should we implement a unique file system where you can load and make new levels right in the game a la Mega Man Maker and make the in-game level editor debug mode? The Ryan Engine uses that, but it's a fan game based on Ryan's World and no plans for release are heard at the moment sad

I'm pretty sure the Ryan Engine is still at concept stage, too.

Yes! That would be very cool! Happy.png

#10 Re: Off-topic » Sonic the Hedgehog 4 » 2021-01-04 18:33:18

One time while I was playing that dungeon game, I found a "Sparkly Horseman's pick of communism".

#11 General » Hmmm... » 2020-10-24 16:46:19

Replies: 1

It's awfully quiet around here... neutral

#12 Re: Assets » Sushine Paradise:Boss » 2020-06-04 22:27:13

The giant wolf boss kinda reminds me of Wham Bam Rock from Kirby.

#13 Re: Games » Speedy the RollerSkater (My Future Project) » 2020-06-03 23:17:53

SynfigMaster91 wrote:

This is my idea for a game with Open Surge.

Story: ???

(Feel free to add ideas for the story)


Speedy: The main hero of the story. He's a human boy who can skate at huge speed.
Reiji: This little boy is Speedy's best friend. He can run faster. (Note: He is my main characters on other projects I'll do in the future. He will like Mickey Mouse starring some features)
???: A female one. Suggestions are open.
???: Suggestions are open.

I would like to add images but since I'm new here and I don't know how to do it, I'll wait to upload some for the future.

I was wondering if you could make a spritesheet of Reiji?

#14 Re: Assets » Game AI: Follow the Leader » 2020-05-30 00:11:37

Can you copy-paste the code and put it in a post?

#15 Re: General » Green Hill Recreation » 2020-05-15 05:27:28

Chopp wrote:

Internet was out for a few hours, started on this thing.

I know that your internet was out for a few hours.

#16 Re: General » Green Hill Recreation » 2020-05-13 08:36:24

Chopp wrote:

Internet was out for a few hours, started on this thing.

the brick layout is complete, decoration and objects are all not there yet.

Could you make a recreation of Chemical Plant with the waterworks brickset?

#17 General » You can suggest new objects for Sonic Mania 2! » 2020-05-11 23:32:11

Replies: 0

Please write suggestions for the game underneath this post. Thank you! big_smile

Don't forget to use the legacy scripting system! smile

#18 Re: Assets » My extra items » 2020-05-11 23:22:45

taotm wrote:
CrazyPencilDawg wrote: JERK! You broke my game! mad

Hey genius. These items are 9 years old. Of course they broke your game.

Sorry about the being rude and schtuff...

#19 Re: Assets » My extra items » 2020-05-11 10:00:59 JERK! You broke my game! mad

#20 Re: Assets » My extra items » 2020-05-11 09:55:49

You cheater! You liar! You broke my game! What a fraud! You trickster! This objects are just an imitation!

#21 Re: Assets » My extra items » 2020-05-11 03:36:43

I think the red rings that subtract from your ring counter were inspired by the hack OMG THE RED RINGS.

#23 Re: Games » Sonic Mania 2 1.00g! » 2020-05-03 06:05:31

Alexandre wrote:

I have yet to test it, but you're using a development version of the engine back from 2018! We didn't even use Allegro 5 yet, and many features are missing. Upgrade to the latest stable version, It's a rock-solid release for making games, and it's from February 2020.

Where can I get version 18.826-dev?

#24 Games » Sonic Mania 2 1.01g » 2020-05-03 05:40:11

Replies: 1

Hello. This is a huge update to Sonic Mania 2. I hope you like it. smile

Download Link: … z1a8fnSoV8

#25 Re: Games » Sonic Mania 2 1.00g! » 2020-04-15 21:18:29

Alexandre wrote:

I think the game needs better level design. The following document discusses many design principles - it's our Level Design Documment. I recommend it to everyone making games:

Level Design Document

TLDR: there is a lot of content to play, but it would be much better if you could polish the game. Usage of the latest stable release of the engine, polished art done with care and principled level design are keys for improvement.


  • The game has many levels (you can play for some time), yet in campaign mode I can't access them. We start only with 1 life for some reason, and this makes it too difficult.

  • The level design includes many cheap traps, which make gameplay difficult. Please check out our Level Design Document.

  • Think about what experience you want to give to the player. Even if some things are supposed to be funny, such as Sticky (I think?), they can be created with care. It's possible to be funny and deliver polished art, and a polished experience.

  • The art needs improvement. Some levels have much better graphics than others. Good aesthetics is part of good level design, too.

  • There is a level called Mushroom Kingdom, and yet there are no mushrooms in it.

  • I think Jazz could shoot some bullets, no? That would be a hell lot of fun!

  • There is a special stage with custom programming. That's a nice idea! The character gets stuck sometimes. Those spikes are cheap: they should make you lose at most 10 rings, never all of them, because if you hit them you have no chance of advancing.

  • Speed Slider act 1 and Diamond Groove are your best levels imo. Speed Slider act 2 has too many teleports that break the momentum (see the level design doc). A dark/night background would suit the level better (better contrast). It uses GER's brickset. DroidDash is nice too, but it's missing the art. Endless Mine has nice team play, but little momentum.

  • The Big Robot Boss takes waaaay too long to die. The missile robot is difficult. The Big Wolf appears way too many times throughout the game. How about adding some variety?

  • Speedy jumps way too high. Why not add his spindash?

  • Why have all those playable characters spawned in a level if you never need them? It's better if things have a purpose behind them.

  • 650+ MB is a lot. Most of it is music.

I played it and gave you a long review. On the flip side, you have completed a project, so kudos to you! Our skills improve with each project we make, so keep creating games! cool

What operating system does your computer run??

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