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Build 230224-dev
Download: https://download.tuxfamily.org/opensurg … 24-dev.zip
Highlights:
Introduce the Debug Mode, an experimental customizable mini-editor for Desktop & mobile devices written in SurgeScript
To access on mobile, pause the game, grab the handle at the bottom of the screen and tap on DEBUG
To access on Desktop, press Shift+F12 during gameplay
Explore scripts/debug_mode/ if you want to customize it and/or learn how it's done
Add the ability to change the title of the window and the size of the screen / backbuffer
Edit file surge.cfg at the root folder
Introduce video modes: fill and best-fit (these allow higher resolution graphics compared to normal gameplay)
Scripting changes
Fix player.input.simulateButton()
Introduce entity.lateUpdate()
Introduce Video.mode
Add Transform.scaleBy(), Transform.scale(), Vector2.one
General improvements
Note: if you're using the dev builds to develop your game, use the Open Surge Import Utility (see src/misc/goodies/). Do not just replace the .exe and do not move the old files into the new engine. More info at https://youtu.be/GpxynnR1yOw
Build 230130-dev
Download: https://download.tuxfamily.org/opensurg … 30-dev.zip
Highlights:
Introduce the Open Surge Import Utility to get MODs in sync with the latest releases of the engine
Add .cmd scripts for Windows users at src/misc/goodies
Fix: stop previous music when loading a level
Build 230119-dev
Download: https://download.tuxfamily.org/opensurg … 19-dev.zip
Lots of things changed behind the scenes since the last dev build.
Highlights:
Rewrite the video subsystem
The F11 hotkey is now used to toggle fullscreen mode
Dropped the Resolution setting in the options screen (the window is now resizable)
Performance optimizations with deferred drawing
Ported the 2022 Waterworks brickset to a single image using the Quick Brickset Editor in order to take advantage of deferred drawing
Reduced the number of images in the 2022 Waterworks background in order to take advantage of deferred drawing
Partial support for Android (work-in-progress)
Introduced a touch screen-based virtual gamepad for mobile devices
Introduced the mobile mode (via command-line option --mobile)
Introduced the new Mobile Menu (work-in-progress) with the options to take a snapshot of the game and to view technical information on mobile
Introduce the new Pause Menu
New collectible sound effect by M374LX
Update the tubes. Prevent possible softlock when rolling slowly at the entrance of the tubes with irregular ground
Reduce the speed of the little animals when underwater
Change the way bricks on colored layers are displayed in the editor
Add the command-line option --verbose to print logs to the standard output
Improvements to the asset system
Build 221015-dev
Download: https://download.tuxfamily.org/opensurg … 15-dev.zip
Highlights:
Reimplemented nanoparser with Allegro's File I/O interface and Unicode support
Reimplemented the asset system with physfs
Upgraded the Allegro library and its dependencies
Hi,
Take a look at https://wiki.opensurge2d.org/User_Input
Please ask new questions on Discord https://discord.gg/w8JqM7m . We're currently using this forum just to share some games and assets for Open Surge.
Hi,
What is your engine version? Is it Open Sonic 0.1.4? Open Sonic is no longer maintained.
Please ask new questions on Discord https://discord.gg/w8JqM7m . We're currently using this forum just to share some games and assets for Open Surge.
Hi,
What is your engine version? Is it Open Sonic 0.1.4? Open Sonic is no longer maintained.
Please ask new questions on Discord https://discord.gg/w8JqM7m . We're currently using this forum just to share some games and assets for Open Surge.
Build 0.6.0-RC1 (Release Candidate 1)
Download: https://download.tuxfamily.org/opensurg … .0-RC1.zip
Highlights:
Add new Waterworks Zone Boss (Cody Licorish)
Update Polish translation (suve)
Create new pixel art for the title screen
Optimize the rendering of backgrounds
Update .desktop, flatpak & snap files
Update icons
Adjustments and tweaks
Build 22.830-dev
Download: https://download.tuxfamily.org/opensurg … 30-dev.zip
Highlights:
Add new Waterworks Zone 2, fully playable
New gimmick: Power Pluggy
New title screen music by M374LX
New sound effects: charge, damaged, shot by M374LX
Update translations: Bosnian, Dutch, Serbian (SecularSteve)
Improved the Waterworks brickset
Keep the HUD on the screen while displaying the level cleared animation
Build 22.820-dev
Download: https://download.tuxfamily.org/opensurg … 20-dev.zip
Highlights:
Add new Waterworks Zone 1, fully playable
New gimmicks: Conveyor Belts, Walk on Water
Fix d-pad input on Xbox controllers
Fix crash upon invoking object destructors when unloading/reloading a level
Repair support for Visual Studio via clang (svgmovement)
Add animated Allegro Splash Screen & SAGE 22 Splash Screen
New boss music by Johan Brodd
Update translations: German (Wuzzy), French (Stilic), Russian (Halatnikov), Italian (Nick), Esperanto (Jorge Maldonado Ventura), Spanish (reaperplayer91)
General improvements
Build 22.802-dev
Download: https://download.tuxfamily.org/opensurg … 02-dev.zip
Highlights:
New Waterworks Zone brickset
New Waterworks Zone backgrounds: indoors & outdoors
New Title Card (easier to mod)
New sprites: item boxes, springs, spring boosters, goal sign, goal capsule, checkpoint
Update poses of the Surge sprite to match the new style
Update the explosion sprite
New font: BoxyBold
New title screen (WIP) and new End of Demo scene
Scripting: introduce the concept of action spot & action offset (sprites)
Scripting: add Player.anchor, Player.hotSpot, Player.actionSpot, Player.actionOffset, Actor.anchor, Actor.hotSpot, Actor.actionSpot, Actor.actionOffset, Animation.actionSpot, Animation.actionOffset
Scripting: make Level.time read-write
Scripting: add property Platformer.gravityMultiplier
Scripting: Event Triggers can now be reactivated
Scripting: introduce setup object "Surge Gameplay". Make "Default Setup" and "Debug Setup" obsolete.
Scripting: new function objects: Translate Player, Translate Default Camera
Fix watercolor algorithm (use pre-multiplied alpha). Multiply RGB values by 2 to get old values.
Level watercolor now accepts an optional 4th parameter: alpha
Change the physics slightly
Improve macOS compatibility
Remove legacy Allegro 4 code
Bugfixes and general improvements
Build 22.607-dev
Download: https://download.tuxfamily.org/opensurg … 07-dev.zip
Highlights:
Improve the collision detection routine of interactive bricks: CIRCULAR, PENDULAR, FALL, FLOAT. Thanks to skemo43 for reporting an issue
Build 22.522-dev
Download: https://download.tuxfamily.org/opensurg … 22-dev.zip
Highlights:
Fix invalid pointer in the obstacle map when destroying a brick-like object
Introduce language extensions (languages/extends/ folder)
New Esperanto translation by Jorge Maldonado Ventura
Add support for compound ${EXPRESSIONS} when evaluating text
Evaluate $INPUT_* keys dynamically
Remove Korean translation
New regular shield sprite by SecularSteve
Developer mode: save the last selected level for ease of usage
Powerups: use a separate sprite as a collision mask
Increase the width of the collider of the spikes. Thanks to Halatnikov for reporting a potential issue
General improvements
Welcome!
Have you joined our DIscord server? Our discussions are taking place there.
Thanks for sharing!
In order to try it out, change the players entry in a .lev file as follows:
players "Sonic" "Tails" "Knuckles" "CD Sonic"
We're on Discord now.
Proud member of the LGB-community!
LGB = Let's Go Brandon
In the meantime, Biden is being mocked all over the world
The community has moved to Discord, but we surely could have some place where users share their own games and scripts. Discord isn't the place to keep a proper record of things.
Alternatives:
- A new website or forum just for that purpose. A gallery for the users of this engine.
- The wiki. Although interactive, we wouldn't have a feedback section that's as clear as the one we have in this forum
- Keep this forum. Kinda works, but there's a lot of old content here
- What else?
Should preferably be something managed by ourselves, not by some social media company.
I can help you with the crashes and the scripting errors, provided that you report exactly what these errors are and when they happen.
Regarding the art direction and the level design, it's all up to you , but I will say that I appreciate the direction this game is taking.
Keep up the good work!
This might be an opportunity for us to rethink what the purpose of the forum is.
This forum is filled with content from years ago. It's a great archive, but most of the activity is currently on Discord. The Discord server, while good for instant messaging, isn't the best place to share downloadable content, and isn't great to archive discussions either.
The forum is still being used to share some games and content, but the community has moved to Discord. It's active there.
Might rethink the space to share the content.
We know
I have found this script among old files. I'm reuploading it for historical purposes.
This is from 2010 - long before SurgeScript came into being - and no longer works with new versions of Open Surge. It's still useful as inspiration. Experiment it with early builds of Open Surge 0.2.0.