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Hello, how I make a boss, I am referring to, with what program I can design them, and then, how I can make this boss' sprites and objets ... I have seen out there but there is no way.
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Welcome Dabura's Hitman,
There's a tutorial on the wiki:
http://opensnc.sourceforge.net/wiki/ind … ustom_Boss
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I'm working on an old mod (based in Open Sonic 0.1.4). I was studying the scheme that the script of an object has to follow. I try to modify a boss that came with the game, specifically the Eggman superboss, increasing the number of hits that must be given, but I did not find the object file of the boss
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I'm working on an old mod (based in Open Sonic 0.1.4). I was studying the scheme that the script of an object has to follow. I try to modify a boss that came with the game, specifically the Eggman superboss, increasing the number of hits that must be given, but I did not find the object file of the boss
Those bosses were built into the game. You need to recompile the source code to modify them.
The best approach nowadays is to pick a current version of the engine and learn SurgeScript.
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I downloaded the source code of 0.1.4, and I was looking at the boss.h file code, in the section headed "bossprog_simplebossex ()" there are different parts of how it throws fireballs or enemies, but I do not know what part I have to change to increase the number of hits.
Regards!
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I downloaded the source code of 0.1.4, and I was looking at the boss.h file code, in the section headed "bossprog_simplebossex ()" there are different parts of how it throws fireballs or enemies, but I do not know what part I have to change to increase the number of hits.
Regards!
In the .c file, you'll find boss variables initial_hp & hp:
boss->initial_hp = boss->hp = 10;
After changing the variables, recompile the sources and distribute them with your game. (mark your changes)
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